The Order: 1886 Dev Defends 30 FPS, says “24 FPS Doesn’t Feel Good, 60 FPS Changes Aesthetic”

The Order: 1886

Yesterday some new preview of The Order: 1886 arrived on the internet along with developers interviews where they provided clarification on why the game release was pushed from Fall 2014 to early 2015 (pretty obvious reason: development team needed more time to deliver on the promises).

But in an interview to Kotaku, Ready at Dawn actualy explained the reason behind 30 frame per second choice and not going for 60FPS or 24 FPS.

Dana Jan, game director on The Order: 1886 explained to Kotaku why they selected 30 FPS figure for the game.

“60 fps is really responsive and really cool. I enjoy playing games in 60 fps. But one thing that really changes is the aesthetic of the game in 60 fps. We’re going for this filmic look, so one thing that we knew immediately was films run at 24 fps. We’re gonna run at 30 because 24 fps does not feel good to play. So there’s one concession in terms of making it aesthetically pleasing, because it just has to feel good to play.”

Not a bad idea Ready At Dawn. You can read the full interview to Kotaku HERE, there’s lot more from Dana Jana. There were some reports of graphics/visuals downgrade in the new build of The Order: 1886, that was revealed yesterday. We did a comparison screenshots of Old vs New Build of The Order: 1886 and found no downgrade whatsoever but some massive improvements. Take a look at the comparison: The Order: 1886 Graphics Downgrade Rumors Are Fake, Old vs New Build Comparison Screens Show Massive Improvement