The Witcher 3: Wild Hunt Delays Explained, Assassin’s Creed Unity Buggy Launch Made CDPR’s Decision “Simpler”

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The Witcher 3 Wild Hunt DX11 Screen 3

During an event held in Milan, Italy, CD Projekt RED explained the reasons why The Witcher 3: Wild Hunt got delayed not only once but twice. When I first saw the game running in real-time at Gamescom 2014, I immediately noticed that the game needed more polish, especially talking about the frame-rate in circumstances where the cities got very crowded. The Polish developer stated in that occasion that they were about to solve those issues with no delays in regards of the first release date they revealed to press and fans.

The Witcher 3: Wild Hunt

“The decision wasn’t easy but we take care ourselves of the production, so we had to take in account ‘only’ the opinion of our fans and our backers,” Senior Gameplay Designer Damien

Monnier said to VG247 Italy.

“Explaining the second delay was even easier for us. I am sorry about the problems Assassin’s Creed Unity faced at launch, but developers were forced to respect that release date and they could only limit the damage. Unity’s case made our decision simpler because it showed to our backers what could have happened to The Witcher 3, too. In the end, we were able to get all the time we needed.”

We can only hope The Witcher 3: Wild Hunt really ships in its best shape, after months and months of wait. Let us know, what you think of those delays, in the comments section below.