Tod Howard in a recent interview to IGN confirmed that the highly anticipated RPG title Elders Scroll V: Skyrim will focus more on single-player campaign initially, and will come to multiplayer later on.
It’s not that we don’t like it. I can think of ways it would be a lot of fun, but at the end of the day, that dev time is going to take away from doing the best single player game we can, and that’s where our hearts are.
Other interesting details and fact Tod Howard talked are:
- Bethesda’s using Havok’s animation system (Havok Behavior) in their game.
- The .nif file extension used for mods is still used in Skyrim.
- Alongside the Fast-travel system from Oblivion will be a Carriage-system that takes you to other cities for a certain fee. This includes cities you haven’t visited yet.
- There will be areas that are too hard for low-level characters.
- There is no set amount of Dragons in the game, they’re placed pretty randomly, like other creatures.
- The conversation system, while now in real-time and without the zoomed-in view, still functions similarly to Oblivion’s.
- The new combat system is also supposed to help players differentiate and develop their characters into a specific form: “You can’t be everything at once.”
- There’s crafting for each archetype (Magic, Combat, Stealth). The magic crafting system, as we know, is Enchanting, and allows you to enchant items and tinker with their effects.
- There are more unique armor sets than in Oblivion.
A DirectX 11 support for PC was also confirmed by Tod:
Yes, but I guess the real question here is do we take advantage of DX11’s big new features and the answer is ‘not specifically’. Our graphics work centers around doing things that will look the same regardless of platform, and sometimes that implementation will be different on the 360, PS3, and PC.