Tons of Xbox One Exclusive Halo 5: Guardians Details revealed by Official Xbox Magazine

Halo 5: Guardians

Here are some amazing Halo 5: Guardians in game details for all the Halo fans. All the information is official and comes from a very legit source, the Official Xbox Magazine by 343 Industries studio head, Bonnie Ross.

Ross answered a number of questions for the upcoming Halo: The Master Chief Collection, Halo 5: Guardians, and the Xbox One. Her answers are precise and perfect. You can read the interview below:

Halo 5: Guardians

OXM: Are you adding any new story elements to The Master Chief Collection?

Ross: Its bounded by a new prologue and epilogue, also done by Blur. As you saw in the trailer, it sort of teases that there’s a potentially new, mysterious threat – something that the arbiter was talking about. You’re going to see that pay off in the epilogue.

OXM: Whats the thinking behind introducing new plot elements?

Ross: We’ve got Locke as a new character in Halo 5: Guardians, the Arbiter plays a key role in Halo 2 – there are some ties that we’re kind of pulling together. So you’re going to see us tying a bow and dropping you off at the doorstep of Halo 5: Guardians.

OXM: How does the Nightfall show fit in?

Ross: In Halo: Nightfall, we will be telling Agent Locke’s sort-of origin story, I guess. he plays a pivotal role in Halo 5: Guardians. You’re also going to see, at Comic-Con, new ways to view and experience linear content on Xbox One and how that impacts your experience with The Master Chief Collection.

OXM: Is it going to give us any clues about what to expect in Halo 5: Guardians?

Ross: It’s more a teeing up of Locke. We’re being a lot more deliberate with should you care, who is this guy, what’s he doing. And you’ll learn more about him, and what makes him tick, in Nightfall, and you’ll get a little bit of that in the epilogue.

OXM: Is it all about trying to make the franchise more then just Master Chief?

Ross: Well, we have a tendency to kill all of our supporting characters, so there is only the Master Chief. So with our fiction, we’re giving ourselves a deeper palette of characters we pull from. Master Chief is a hero, but we want to give him a supporting cast.

OXM: Are you letting people create custom playlists of maps from all games?

Ross: That feature would be great, but we do have a tight production schedule. One thing that we will be doing is soliciting feedback. We’ll be giving VIP Halo players the ability to create playlists. We can put those out, like, each week.

OXM: Does that mean you’ve not had much time to get this made?

Ross: When we got good feedback on Halo: Combat Evolved Anniversary, we knew we were going to do the same thing for Halo 2. As we started to think about Xbox One, we wanted to tell the entire story. But we didn’t just want to do a war-chest – we thought that wasn’t next-gen. So what did take us a while was, could we actually make this master UI? Could we actually create playlists, do things that were a bit more interesting? The plan to tell a bigger story has been there, it’s just that what we decided to do was pretty ambitious. Sharing playlists – like sharing your music playlists, you know, “this is how I play Halo” – were on the original list of things to include. I hope we can bring that back, but it got cut about four months ago.

OXM: Why is it called Guardians?

Ross: At some point, we do want to stop numbering. Especially on Xbox One. If I had my druthers, we wouldn’t have called Halo 4 that – we really look at that game as the start of where he’s going. At some point we need to drop the number and still (let you) know you’ve got a big story coming.

OXM: So you could one day do “Halo: Whatever” and it wouldn’t be a Master Chief story?

Ross: It might still be a Master Chief story. I’m just saying, at some point we don’t want to be Halo 17, when Master Chief’s like 80. We’re not Final Fantasy, we can’t do it. So we kind of open that door – it doesn’t mean it’ll be a Master Chief story or not. That’s something for us to decide in the future.