Ubisoft Explains Why Assassin’s Creed: Unity Runs At 900p/30FPS on PS4/Xbox One, “To Avoid All Debates And Stuff”

Ubisoft has just announced resolution and FPS figure at which their upcoming Assassin’s Creed title, Assassin’s Creed: Unity will run on PlayStation 4 and Xbox One. It will run at 900p/30FPS, and Ubisoft decided to go for parity between PlayStation 4 and Xbox One version of Assassin’s Creed: Unity to avoid all controversial discussion in performance.

Assassin's Creed Unity

Speaking to our friend at VideoGamer, Ubisoft’s Senior Producer Vincent Pontbriand said: “We decided to lock them at the same specs to avoid all the debates and stuff,”

“Technically we’re CPU-bound,” he said. “The GPUs are really powerful, obviously the graphics look pretty good, but it’s the CPU [that] has to process the AI, the number of NPCs we have on screen, all these systems running in parallel.

“We were quickly bottlenecked by that and it was a bit frustrating, because we thought that this was going to be a tenfold improvement over everything AI-wise, and we realised it was going to be pretty hard. It’s not the number of polygons that affect the framerate. We could be running at 100fps if it was just graphics, but because of AI, we’re still limited to 30 frames per second.”

Assassin’s Creed: Unity is scheduled to launch on November 14 2014 for PlayStation 4, Xbox One and PC. Are you happy with the decision of Ubisoft? Tell us in the comment section below.