Yesterday, a massive controversy broke out when Senior Producer Vincent Pontbriand announced that Assassin’s Creed: Unity will run at 900p/30 FPS on both PlayStation 4 and Xbox One, and development team deliberately went for less than 1080p resolution to avoid “controversial discussion and debates”.
This reason didn’t go down too well with PlayStation 4 gamers and “#PS4NoParity” movement was started on Twitter with an aim to let Ubisoft knows about gamers frustration on 900p/30FPS for Assassin’s Creed: Unity.
As a damage control, Ubisoft has issued another clarification directly addressing fans concern that PlayStation 4 version of Assassin’s Creed: Unity was not downgrade, and development team did not “lower the specs for Assassin’s Creed Unity to account for any one system over the other”.
Here is what new Ubisoft Press Statement Reads:
“Assassin’s Creed Unity has been engineered from the ground up for next-generation consoles. Over the past 4 years, we have created Assassin’s Creed Unity to attain the tremendous level of quality we have now achieved on Xbox One, PlayStation 4, and PC. It’s a process of building up toward our goals, not scaling down, and we’re proud to say that we have reached those goals on all SKUs.”
“At no point did we decide to reduce the ambitions of any SKU. All benefited from the full dedication of all of our available optimization resources to help them reach the level of quality we have today with the core Assassin’s Creed Unity experience.”
What you guys think: Did Ubisoft deliberately select 900p for Assassin’s Creed: Unity on PlayStation 4 to say Xbox One version?