Ubisoft’s Watch Dogs is one of the best looking open world title currently available on retail shelves. But the game faced some sort of graphical issues such as Stutter especially on high-end PCs. Today, Watch Dogs Technical Director, Sebastien Viard via Twitter commented on thes graphical issues on PC.
Sebastein Viard stated that Watch Dogs on Playstation 4 and Xbox One use 3GB Plus of RAM memory for graphics/visuals and added that since there’s lack of unified memory in PC, Watch Dogs suffers random stutter and other graphical issues.
Sebastein further advice PC gamers experiencing lag/stutter in Watch Dogs to lower down “Texture Quality, AA, Resolution” to reduce GPU VRAM usage.
Here is what the tweets from Sebastein reads: “Watch Dogs can use 3+ GB of RAM on NG consoles for graphics, your PC GPU needs enough VRAM for ultra options due to the lack of unified mem”
If you experience lag/stutter on a fast PC, try to lower one of those settings to reduce the GPU VRAM usage: texture quality, AA, resolution
Making an open world run on NG & CG consoles + supporting PC is an incredibly complex task, the team did a fantastic job. Congrats guys!”
Lastly, Sebastein confirmed that development are working on a patch to fix these configuration issues on PC.
“And finally, our PC progs are also currently working on a patch to improve your experience thanks to your reports, stay tuned 🙂 #WatchDogs”
To run Watch Dogs at Ultra Setting on PC, the minimum requirement of VRAM is 3GB. If you have less than that be prepare to experience random Lag/Stutter issue. The only way to fix the issue, lower the texture quality, AA and resolution as revealed by Sebastein above.