Watch Dogs will run at 900p on PS4 and 792p on Xbox One with 30FPS Confirms Jonathan Morin Creative Director of Ubisoft Montreal

Watch Dogs: PC Max Setting Screen 3

Finally it’s confirmed that Watch Dogs will run at 900p on PS4 and 792p on Xbox One. There is no Watch Dogs 1080p 60FPS for PS4 as expected when Sony removed Watch Dogs 1080p label from Watch Dogs on their official site.

It’s confirmed via Ubisoft Blog post by Gary Steinman(Communications Manager) that Watch Dogs won’t run on 1080p as most next generation games delivered now a days, he also confirmed this with Jonathan Morin, Creative Director of Ubisoft Montreal, and Morin explained in his own words that it’s more important to deliver a better next-gen game than pushing pixels on screen. Morin also said that Resolution is just a number as framerate is and they are just aspects of making a game.

Watch Dogs

Gary Steinman Blog post reads:

The game also looks great on both generations of consoles. On new-gen systems the game will run at 900p on PS4 and 792p on Xbox One, at 30 frames-per-second on both consoles. While some new-gen games now offer native 1080p, Morin says it’s much more important to deliver an amazing next-gen experience than it is to push a few more pixels onto a screen. “Resolution is a number, just like framerate is a number. All those numbers are valid aspects of making games,” he says. “But you make choices about the experience you want to deliver. In our case, dynamism is everything. Exploration and expression are everything. You want to have a steady framerate, but you want to have dynamism at the core of the experience. The same goes with resolution. People tend to look at corridor shooters, for example, where there’s a corridor and all the effects are on and it’s unbelievable, and they forget that if you apply those same global effects to an open city with people around and potential car crashes and guys in multiplayer showing up without warning, the same effect is applied to a lot of dynamic elements that are happening in every frame. So it becomes magnified in cost.”

Now, we really wonder if Jonathan Morin’s justification will really make players understand that Resolution is not important for experience of game and people won’t cancel their pre-orders. Let us know your reaction on this story in comments below.