Most AAA games for Playstation 4 which was scheduled to launch in 2014 has been delayed to 2015 (prime example is Ready At Dawn’s The Order: 1886). Want to know the reason why this has happened especially with Sony’s first party studios? hear it straight from the mouth of Sony Boss, Shuhei Yoshida.
In a recent interview to our friend at PSLS, Yoshida stated that development teams are aiming high and are continuously challenging them because Playstation 4 is easy to develop and can do so much.
“So I apologize for some of the games we pushed back, but when people ask me “We’ve been saying the PS4 is very easy to develop for, why are teams taking time? The reason is, it’s very easy to develop games on the PS4, except that PS4 can do so much, that a team’s ambition is much higher. What they are trying to achieve, they are challenging, y’know, something new.”
He added: “More realistic graphics, social connectivity, or seamless integration of single-player and multiplayer. And they are encountering new kinds of challenges, so they have to take more time than they anticipated. But luckily, more people are now more understanding and more accomodating for the needs of the development team.”
“And they (gamers) say they’d rather wait to play the best game the team can make rather than play a rushed title; because each development is such a big effort.”
Even after the delay of few titles, Playstation 4 2014 line-up still looks pretty good, DriveClub, The Last of Us: Remastered, Battlefield: Hardline, Call of Duty: Advanced Warfare and many more.