Recently Microsoft announced that Xbox One development team has boosted the CPU speed of the console by 150MHz (CPU Speed Increased to 1.75 GHZ from 1.6 GHZ), many critics and fans touted this boost as not a significant change, however according to Microsoft it’s a big win for them to be able to do that.
In a recent interview to Digital Foundry, Microsoft’s Andrew Goosen said, “Interestingly, the biggest source of your frame-rate drops actually comes from the CPU, not the GPU,”
“Adding the margin on the CPU… we actually had titles that were losing frames largely because they were CPU-bound in terms of their core threads. In providing what looks like a very little boost, it’s actually a very significant win for us in making sure that we get the steady frame-rates on our console.”
In the same interview, Goosen also revealed details about few new features impremented in Xbox One to free CPU time which helps frame rates a lot.
“We’ve got a lot of CPU offload going on. We’ve got the SHAPE, the more efficient command processor relative to the standard design, we’ve got the clock boost – it’s in large part actually to ensure that we’ve got the headroom for the frame-rates,” Goosen revealed.
Microsoft’s Xbox One has been under the radar of critics as compare to PS4. Only time will tell whether this 150MHz boost to CPU will be helpful in bringing out best performance from Xbox One or not, as both PS4 and Xbox One has similar CPU.