Popular NeoGaf user “CBOAT” has hinted that Xbox One games will see improvement in all department as developers become more familiar with tools and ESRAM workarounds mature.
Just few minutes ago, CBOAT shared the following encrypt message:
“yaes. Ripend tools helalp. Dvoper familiarty 2. same thihg ocuredwithn ps3cel last tme rou^nd.
@@#ESRMA is handicap prob for now but workarohd wil cume.
Hdwaarwe powr is alwysa behnd tho. never chagns,ing. wo cpomlet HW upate. 900-720p wil be norm. gamwes wil be goud !!thoug and that hwath mat ers. just struggle mre to wok on xon.
I hgu you friend flesh itw alget bettr I promise (:”
Read Translation of the above encrypt message below:
“Yes. Ripened tools help. Developer familiarity, too. Same thing occurred with PS3 and Cell last time around.
ESRAM is a handicap for now but a workaround will come.
Hardware power is always behind though. Never changing without a complete hardware update. 900-720p will be the norm. The games will be good though, and that’s what matters. They’ll just struggle more to work on the Xbox One.
I hug you friend Flash. It will get better, I promise.”
For our readers who are unaware of Xbox One ESRAM:
The Xbox One has an APU with eight x86-64 cores clocked at 1.75 GHz, based on the Jaguar architecture from AMD, and 8 GB of DDR3 RAM with a memory bandwidth of 68.3 GB/s. The memory subsystem also features an additional 32 MB of “embedded static” RAM, or ESRAM, with a memory bandwidth of 109 GB/s
Furthermore, Eurogamer has been told that for simultaneous read and write operations the ESRAM is capable of a theoretical memory bandwidth of 192 GB/s and that a memory bandwidth of 133 GB/s has been achieved with operations that involved alpha transparency blending.