Understanding statistics in Temtem is vital if you want to get the most out of your squad and do well in battles. Knowing how well your Temtem can attack, or withstand a Special Technique, can make or break a battle. All Temtem has seven stats dictating how well they will do in combat.
- Health Points
- Special Defense
- Special Attack
The amount of health your Temtem has, which is reduced by incoming enemy attacks.
This value dictates the amount of damage your Temtem can do with physical techniques. When attacking with a physical technique, your enemy uses their Defense value.
This value dictates how well your Temtem can absorb damage from incoming physical techniques.
Speed determines the order your Temtem acts. The higher the Speed value, the earlier the Temtem performs a technique in that turn. Speed is used in conjunction with a technique Priority because you can’t use all techniques at the start of a battle. Many of them will take a few turns before you can use them.
Speed can be affected by some technique, and either increased or reduced, which can then change the order in which your Temtem act, and how fast they can use specific techniques.
All Temtem have a Stamina bar. When you use a technique, the stamina cost comes from the Stamina bar. When the Stamina bar is empty, the cost of using a technique comes from the Temtem’s Health Points, and the Temtem is overexerting itself. A Temtem can knock itself out by self-inflicted damage.
This value dictates how well your Temtem can absorb damage from incoming special techniques.
This value dictates the amount of damage your Temtem can do with special techniques. When attacking with a special technique, your enemy uses their Special Defense value.