Army of Two: The Devil’s Cartel is a third person shooter video game developed by the Montreal branch of Visceral Games. It is the third game in the Army of Two series, following 2008’s Army of Two and 2010’s Army of Two: The 40th Day. The game takes place in Mexico and pits T.W.O. against a ruthless drug cartel known as La Guadaña (Spanish for “the Scythe”). It is the first game in the series to run on the Frostbite 2 game engine where as the previous two ran on Unreal Engine 3.
Previous two games in Army of Two franchise took some sort of inspiration from Chuck Norris films, because the things common in both (films/games) are forgettable shooting and angry body-builders as lead character.
After playing through The Devil’s Cartel, it’s safe to say that the game is no different at all. However on a positive note, Army of Two: The Devil’s Cartel is actually quite enjoyable, unlike the boring previous installment.
As mention above, Army of Two: The Devil’s Cartel is about Alpha and Bravo (these guys replace previous protagonists Salem and Rios) as they travel around Mexico taking on a ruthless drug cartel.
In Army of Two: The Devil’s Cartel, at any given time usually four players will be there on screen but only Alpha and Bravo will be playable. This seems to be a missed opportunity from Visceral Montreal part given how enjoyable co-op play is nowadays.
Gamers are free to approach missions in the game the way they want, certain battles allow one player to go all guns blazing whereas another providing sniper cover.
All thanks to DICE’s Frostbite 2 Engine environments, surrounding, texture, destruction and damage features in The Devil’s Cartel looks pretty impressive (it’s best in the series history).
An excellent new skill called “Overkill” has been added in The Devil’s Cartel. The moment it is activated player go into slow-motion mode and becomes invincible, with an access to infinite ammo, and you can pack a lot more of punch on your opponents. This last just for few minutes, so make sure you use it at right time and right place.
Weapons customization in The Devil’s Cartel is excellent. Gamers are presented with an array of silencers, scopes and skins to customize their weapons.
The development team left out some fans loved features from The Devil’s Cartel. One perfect example is gamers does not have an ability to high five’ or congratulate their partner for certain achievement or task. The Devil’s Cartel is a co-op game, and so scrapping such a feature is really baffling.
Visuals and graphics in The Devil’s Cartel are mediocre but still best in the franchise, all thanks to Frostbite 2 Engine. The game comes with an optional high-resolution textures pack (Xbox 360 version of the game only/ we played both PS3 and Xbox 360 version of the game) but even after installing it the graphics and visuals department does not see much improvement.
Talking about The Devil’s Cartel cover system, it is clunky and mission structure just want you to navigate from one place to another and take down as many enemies as possible.
Overall Army of Two: The Devil’s Cartel is an average game but best in the series. The development team has added tons of minor depth to The Devil’s Cartel, and this makes a huge impact on final product. Army of Two: The Devil’s Cartel is more than just a co-op campaign. Overkill system is a great addition to the game, but still the game lacks many realistic tactical experience.
In short, Army of Two: The Devil’s Cartel is one hell of a “Six to Eight” hours ride with a friend, but nothing more than this.
- Campaign is fun (great fun while playing with friend) but single-player portion lack severely
- Frostbite 2 Engine a major boost, and thanks to this graphics and visual best in franchise history
- Weapon customization and some really amusing dialogue
- Very Little Character development
- AI is very poor
- Repetitive Mission Structure