darksiders II

  • Upcoming Darksiders II Console Patch Changelog revealed

    THQ Community Manager "Sledgehammer" has released changelog of upcoming Darksiders II patch for PS3 and Xbox 360. This update is expected to go LIVE around late October.

    Darksiders 2Aside from bugfixes there are quite a considerable amount of improvements, you can see the changelog below:

    Bug Fixes:

    • The Undead Scarabs will no longer continue to spawn without end when Death continues to enter and exit the room with the circular platform covered in corruption in the BlackStone.
    • You will no longer fall out of the world in boss fights within Argul’s Tomb
    • A few bugs that would cause a crash within the UI have been resolved.
    • The Wailing Host will enjoy Jesper Kyd’s scores of music for the entire duration of the fight.
    • Shoving the construct ball will no longer cause it to disappear when it hits a wall after rolling it through the Skeleton Key door in the room with the second Heartstone in the Foundry.
    • Within the Psychameron failing the 3 switch puzzle multiple times will no longer penalize you with it not working properly.
    • Your construct will no longer get stuck after properly pulling off combo’s on enemies near the edge of bridges within the Foundry.
    • You will now properly be able to run the cutscene when returning to Earth with the Rod of Arafel in Lostlight.
    • On Earth we fixed multiple barriers within the world and they will now properly activate and deactivate based on your quest progression.
    • You should properly get credit for saving the Angels on Earth regardless if you turned off the game during the save sequence.
    • Your Armblade attack will no longer one shot Samael while he is relaxing on his throne.
    • Death should now properly receive the Soul Splitter in the Spine.
    • Unstoppable and Aegis Guard cool down will now properly trigger when saving and reloading.
    • While in Reaper form the construct balls will no longer get stuck in midair.
    • Karn will now pick up the 2nd heartstone even if you leave the room to quickly within The Foundry
    • Within the Scar we fixed issues where the crystal was not restored if it was saved as being destroyed and progression issues around only one crystal being destroyed.
    • The Lilith cutscene will now allow you to continue without freezing.
    • In the Gilded Arena the third rotating statue will no longer stop functioning as intended if you Fast Travel away from it.
    • You will now get proper credit for killing all the bloodless.
    • You should now receive the appropriate tarot cards if you have qualified for them.
    • The gate will no longer stay up if you die during the Wailing Host boss fight in the City of the Dead.
    • The main quest ‘The Lord of Bones’ will now properly appear after the Tree of Life cinematic.
    • Death will be able to properly progress in the Psychameron.
    • The Gate will now drop properly after defeating Stalker/Prowler gauntlet in The Lost Temple.
    • Death will now spawn on the proper side of the lava after the 2 Rotary Switch puzzle in The Scar when you die.
    • Other miscellaneous bug fixes and game stability improvements have been applied.

     

  • New Darksiders II Wii U screenshots show GamePad usage

    THQ has released new screenshots of Darksiders II Wii U version. It showcases GamePad usage. We have a total of four screenshots. Check them out below. Darksiders II for Wii U is schedule to arrive on November 18.

    Darksiders 2Darksiders II follows the exploits of Death, one of the four horsemen of the Apocalypse, in a weaving tale that runs parallel to the events in the original Darksiders game. This epic journey propels Death through various light and dark realms as he tries to redeem his brother War, the horseman who was blamed for prematurely starting the Apocalypse in Darksiders.

    Featuring a dramatically larger world, full weapon and armor upgrade systems as well as bigger and more challenging dungeons and vast array of new enemies and bosses, Darksiders II strives to improve on every aspect of the original hit.

    Darksiders II Wii U Gamepad Usage screen 1 Darksiders II Wii U Gamepad Usage screen 2 Darksiders II Wii U Gamepad Usage screen 3 Darksiders II Wii U Gamepad Usage screen 4

  • Darksiders II for Wii U includes FIVE hours of additional gameplay, box art revealed

    THQ and Nitendo has released official box art of Darksiders II Wii U version, and indirectly confirms that the game will feature FIVE hours of additional gameplay.

    Darksiders 2Darksiders II Wii U version will include bonus content not included in other version, and these are first DLC expansion, Argul’s Tomb, pre-order bonuses from other editions and letgendary weapons and armor.

    The game will allow gamers to use gamepad the touch screen to display map and objectives as well as giving quick access to abilities and Death’s inventory. The Wii U system’s gyro functionality will also be utilized to allow players to evade enemy attacks, manipulate objects in the world and steer their character during swimming and riding sequences.

    Darksiders II Wii U Box Art

  • Darksiders II Third PC patch changelog revealed (Update)

    THQ has announced a third patch for PC version of Darksiders II. No release date has been announced yet but publisher has revealed full changelog of this upcoming patch.

    Darksiders IIHere is Darksiders II Third PC patch changelog:

    Graphics Options:

    • Shadow map resolution configuration option added
    • Screen Space Ambient Occlusion configuration option added
    • Anti Aliasing configuration option added

    Keyboard Mapping Support:

    • Invert X Option added
    • Reset to default mappings option
    • Map to NumPad option works as intended

    Mouse Functionality:

    • Camera Auto center Toggle

    Bug Fixes:

    • The Tome System works as intended while using an Xbox controller in the Tome System.
    • Resolved issues around not being able send messages to Steam friends.
    • Phasewalker now works properly after acquiring it within the Blackstone.
    • Artifact Box and Legacy Box are now properly labeled in Vulgrim’s inventory.
    • Exiting the game after adjusting the screen resolution will now save those settings.
    • The ride-able construct will no longer free fall out of the game world when placing the ride-able construct under the Guardian and re-entering the room with the submerged lift in The Foundry.
    • The Bridge should now properly drop within The Scar.
    • The second lever within the Black Stone should now function as intended.
    • Death should now be able to properly continue through the Eternal Throne when speaking to the guards.
    • The pile of debris to the right of the skeleton key door in the second Heartstone room of The Foundry is no longer a match for the ride-able construct.
    • The ride-able construct is positioned back in the water on the lift for those users who are stuck. (You may need to Fast Travel or back track out of the dungeon if you are currently stuck here.)
    • The Custodian will no longer go for a swim when backtracking to the dungeon entrance after leaving the Custodian on one of the bridges in the room before the second Heartstone in the Foundry.
    • The Resistance stats will properly update when returning 3 Stones of Resistance to Oran during the Stick and Stones quest.
    • More support for different resolutions with HUD elements.

    Anything else you guys want THQ to fix with this third PC patch for Darksiders II.

    Update:

    The third PC patch for Darksiders II is now available for download.

  • Darksiders II upcoming patch changelog revealed for PC, PS3 and Xbox 360

    Vigil Games has revealed changelog of upcoming Darksiders II patch. This patch is first one console and second one on PC. No release date has been revealed yet, but Vigil Games has said development team are preparing the patch for submission, and so it will arrive pretty soon.

    Darksiders 2Here is the complete changelog of this Darksiders II upcoming patch for all three platforms.

    Xbox 360:

    • A few crashes in Blackstone, including at the 2nd lever and during the Lilith cut-scene.
    • A crash occurring when proceeding back to the Cauldron after completing it.
    • The Custodian falling through the bridge in the Foundry when back-tracking through the dungeon.
    • Various fixes for the custodian issues in the Foundry and the Scar
    • Progression blocker with the Chancellor, reported after crashing or doing the Crucible before going to the land of the dead.
    • Turning in 3 Stones of resistance awards the player properly.
    • Improved general stability

    PlayStation 3:

    • A few crashes in Blackstone, including at the 2nd lever and during the Lilith cut-scene.
    • A crash occurring when proceeding back to the Cauldron after completing it.
    • The Custodian falling through the bridge in the Foundry when back-tracking through the dungeon.
    • Spanish sub titles will be added to the North America version of Darksiders II.
    • Players will be able to back up their save without having to use an online save
    • Various fixes for the custodian getting fixed in the Foundry and the Scar
    • Progression blocker with the Chancellor, reported after crashing or doing the Crucible before going to the land of the dead.
    • Turning in 3 Stones of resistance awards the player properly.
    • Improved general stability

    PC Patch #2 Details:

    • In this patch your key mappings will revert to defaults.
    • Added Key Bindings option to the Pause Menu. (Previous location on the Moves List still there)
    • The V-sync graphics option is now functional.
    • Reaper Form now triggers correctly when using a Keyboard.
    • Video Settings save to the Steam Cloud correctly.
    • You can now sacrifice items below the 3rd row in the Possessed Weapon menu.
    • Target Reticules align properly at all screen resolutions.
    • Addressed crashes in Blackstone, including at the 2nd lever and during the Lilith cut-scene.
    • Various gameplay progressions fixes.
  • More Darksiders II Review Scores Out Now

    The embargo on Darksiders II review is still LIVE and it will go off this Tuesday, but this hasn't stop few print outlets to published their review.

    Darksiders II reviews from GamePro Germany, X360 Magazine UK, and Play Magazine have already come in. GamePro Germany has awaraded Darksiders II a review score of 93% score, and said gamers will take approximately 20 hours to complete the story, and another 30 hours of gameplay is on the card for gamers who consider completing all sidequest.

    Darksiders 2The GamePro Germany concluded the review with, "War was good, Death is better. Darksiders 2 is a huge and stunning action-adventure and it is extremely addictive."

    Play Magazine UK handed a review score of 86% to Darksiders II, and has this to say in the review, "While it’s not a huge step up from the original, a break of two and a half years and a bit of polish makes Darksiders II easy to recommend. It has issues, but there’s a hell of a lot of game for those who want it".

    Last but not the least, the review score of Darksiders II from X360 Magazine UK reads as "90%", and the publication proclaimed, "Vast, sprawling, beautiful and infinitely playable, Darksiders II is the biggest and best surprise of 2012. So far. It will fill all the time between now and other big hitters"

  • Darksiders II Collector's Edition Sold Out in US

    This will definitely bring smile on the face of THQ, Darksiders II Collector's Edition has sold out in US. The announcement was made on official Facebook Page of Darksiders.

    Darksiders 2 Collector's EditionIt has been confirmed that no retailers (including Amazon, GameStop, Best Buy and more) are taking pre-order for Darksiders II Collector's Edition.

    Here is what was posted of Darksiders Facebook Page:

    "Community Update: We have just been informed that literally every outlet in the US has confirmed that they are completely out of stock for any additional orders of the Collector’s Edition! If you haven’t yet, pre-order a copy of the Limited Edition before it’s gone: there’s only a couple of more weeks until Death is unleashed! Thanks so much for your continued support!"

    Gamers who pre-ordered Darksiders II early on will get:

    • Darksiders II Limited Edition Game
    • Replica Death Mask
    • An Art Book
    • Darksiders II Soundtrack
    • Exclusive Shadow of Death Pack

    Darksiders II will launch on August 14 for PS3 and Xbox 360.

  • Darksiders II First World Campaign "10 hours" long

    Darksiders II associate producer Jay Fitzloff has shed some details regarding the length of the game. Jay confirmed Darksiders II is almost four times in terms of area.

    Darksiders IIHe further added, that Darksiders II first area/world features more dungeons as compare to first game, and first world will offer atleast 10 hours of gameplay time.

    Check out below what Jay Fitzloff exactly said:

    "It's around 3 or 4 times as big in terms of area. The first area/world contains more dungeons than the entire first game, and the first world will last you at least 10 hours."

    No details has been revealed yet as to numbers of world Darksiders II will feature, but if we assume that there are atleast three worlds than fans of the series can expect 30 hours gameplay time.

    Darksider II will launch on August 14 for PC, PS3 and Xbox 360.

  • Darksiders II new screenshots released

    THQ has just shared new batch of Darksiders II screenshots. We have it below for you. Check it out, these new screenshots looks really stunning.

    Darksiders 2Darksiders II follows the exploits of Death, one of the four horsemen of the Apocalypse, in a weaving tale that runs parallel to the events in the original Darksiders game.

    This epic journey propels Death through various light and dark realms as he tries to redeem his brother War, the horseman who was blamed for prematurely starting the Apocalypse in Darksiders.

    Darksiders II is schedule to launch on August 14.

    Darksiders II Image 1 Darksiders II Image 2 Darksiders II Image 3 Darksiders II Image 4 Darksiders II Image 5 Darksiders II Image 6

  • August 2012: SIX Must Buy Games

    Just a week time is left for August 2012 to arrive. So here is the list of SIX games that gamers should not miss out in the month of August 2012. The list include Sleeping Dogs, Darksiders II and more. Check out the entire list below.

    Darksiders II (Release Date: August 14):

    Darksiders II Screenshot

    Darksiders II follows the exploits of Death, one of the four horsemen of the Apocalypse, in a weaving tale that runs parallel to the events in the original Darksiders game. This epic journey propels Death through various light and dark realms as he tries to redeem his brother War, the horseman who was blamed for prematurely starting the Apocalypse in Darksiders.

    Featuring a dramatically larger world, full weapon and armor upgrade systems as well as bigger and more challenging dungeons and vast array of new enemies and bosses, Darksiders II strives to improve on every aspect of the original hit.

    Sleeping Dogs (Release Date: August 14):

    Sleeping Dogs Cover Art

    Inspired by classic Hollywood and Asian cinema style action thrillers, Sleeping Dogs is a gritty open-world cop drama set in the vibrant city of Hong Kong. Sleeping Dogs catapults players into the role of undercover cop Wei Shen, tasked with taking down one of the world’s most fearsome criminal organizations from the inside... the Hong Kong Triads. As players explore the bustling and crowded Hong Kong island, through its neon-lit side streets and sprawling street markets, an incredible story unfolds of loyalty and betrayal where Wei begins to question his own motives as he is sucked in deeper than he could ever imagine.

    Offering players an island packed with action, every street corner, market stall, harbor dock or city skyscraper can become an opportunity for intense shoot-outs, adrenaline-fueled street races and intense, brutal martial arts combat. Featuring one of the most intuitive and imaginative combat systems, Sleeping Dogs empowers players to perform an extensive set of martial arts moves, singlehandedly taking on numerous opponents. Players perform bone-crunching kicks and combos, vicious counters and a cinematic set of environmental takedowns making use of countless real-world items from circular saws to phone booths, incinerators to refrigerator doors

    Counter Strike Global Offensive (Release Date: August 21):

    Counter Strike Global Offensive

    Counter-Strike: Global Offensive expands upon the team-based action gameplay that it pioneered with Half-Life: Counter-Strike. CS: GO features new maps, characters, and weapons, and delivers updated versions of the classic CS content. In addition, CS: GO introduces new gameplay modes, matchmaking, leader boards, and more.

    Transformers: Fall of Cybertron (Release Date: August 21)

    Transformer: Fall of Cybertron

    The war on planet Cybertron rages on in this second chapter of the phenomenally successful action game series. Transformers: Fall of Cybertron takes fans through the final, darkest hours of the civil war between the Autobots and Decepticons as they fight for control of their dying planet, ultimately leading to their storied exodus from home.

    With the stakes higher and scale bigger than ever, fans will control an unprecedented assortment of Transformers characters armed with authentic transformation designed around their unique abilities, including Grimlock's nearly indestructible T-Rex form and the legendary Combaticons forming into the colossal Bruticus. Taking the franchise's competitive online play to all-new heights, Transformers: Fall of Cybertron pits players head-to-head in blistering Autobot vs. Decepticon matches. Before multiplayer combat, players can create their own unique characters with the most in-depth, advanced customization ever before seen in a Transformers game.

    Dark Souls Prepare to Die Edition (Release Date: August 24):

    Dark Souls Prepare to Die Edition

    A spiritual successor to Demons Souls, the action RPG Dark Souls is set in a rich, dark fantasy universe. Intense action within the dungeons, encounters with terrifying enemies and innovative online features combine for a unique gaming experience. Dark Souls' world breaks down barriers with a fluid design encourages exploration and promotes an adaptation experience. At a time when the players come face to face with terrifying enemies and find new areas, the infallible system and reward challenge takes possession of everything to offer a sense of achievement without equal.

    Enhanced with additional content for its PC debut, the Prepare to Die Edition of Dark Souls includes an enhanced PVP mode allowing players to more closely assemble battles against one another online in an all-out fight to the death that fans have demanded! In addition, the development team at FromSoftware has revealed an untold chapter in the world of Lordran created specifically to help further expand upon the lore of the game. 'Artorias of the Abyss' will include all-new areas to explore, enemies to encounter, and bosses to take down one by one as players are treated to an unseen side of Lordan where players must stop the spread of darkness at all costs by facing and defeating the Dark Knight Artorias. Players can also experience an online match-making feature that creates one vs.one, two vs. two and four-player battle royale scenarios, allowing gamers to showcase their skills against other Dark Souls players around the world.

    Guild Wars 2 (Release Date: August 28)

    Guild Wars 2 Cover

    For generations, war and chaos raged across the land of Tyria. Five great races competed and warred against each other, struggling to tip the balance of power in their favor.

    Then the dragons woke. The all-powerful beasts stirred from their millennial sleep under earth and sea. With their magical breath the dragons spread destruction and created legions of twisted slaves. A deathless dragon named Zhaitan raised the sunken nation of Orr, triggering earthquakes and tidal waves that destroyed entire cities across the Sea of Sorrows. Zhaitan's undead armies surged from the sea, hungry for the destruction of the five races of Tyria: the charr, a ferocious race of feline warriors; the asura, magical inventors of small size and great intellect; the norn, towering shapeshifters from the frigid northern lands; the sylvari, a mysterious young race of visionary plant folk; and the humans, an embattled but resilient people.

    Now heroes from the five races must set aside ancient rivalries and stand together against their common enemies in the sequel to the hit MMO Guild Wars. Magic, technology, and cold steel will determine the ultimate fate of the world.