We countdown the ten most important quotes in all of video games.\n\nSometimes a quote in any media will stick with you. It could be something profound that has a strong effect on you, or a catchy line to repeat in occasionally in regular conversations. There are plenty of classic novels that are filled with beautiful words that paint a picture in the reader\u2019s heads. Good dialogue in the film is often supported by sharp writing and powerful performances from actors.\r\n\r\nWith that said, good dialogue can be harder to come by in video games because, more often or not, people will remember the gameplay rather than what is being said in a game. Don\u2019t get the wrong impression; there are plenty of video games with great stories and amazing pieces of dialogue. Look no further than modern open-world games like Witcher 3 to get your daily dose of snappy quotes.\r\n\r\nBut in the end, what people are going to remember from a game is, well, the gameplay. Nonetheless, the dialogue has been the unsung hero of video games for a long time, even before video games began having complex narratives. Even before when games like Final Fantasy VII and Metal Gear Solid showed the world that games can have engaging stories, there has always been memorable dialogue in video games.\r\n\r\nWhere would the world be without icon lines like "It\u2019s dangerous to go alone,\u201d or \u201cAre you a boy or a girl\u201d? They are simple pieces of dialogue that don\u2019t add much yet still have a significant impact on the gaming culture.\r\n\r\nSo it is time to celebrate these unsung heroes by listing the most memorable quotes in video games.\r\n\r\n10 Best Video Game Quotes of All Time\r\n\r\n"It\u2019s dangerous to go alone, take this!" - The Legend of Zelda\r\n\r\nhttps:\/\/youtu.be\/SNxW3WaJsts?t=36\r\n\r\nThis line above birthed a franchise. The original Legend of Zelda begins in the middle of nowhere, with no context. In the nearest cave, there is an older man, who says the beautiful piece of writing above and gives you a sword. The quote isn\u2019t extraordinary as it is, yet at the same time, it means everything. It\u2019s the beginning of what will end up becoming one of the biggest video game franchises in the world. Many gamers recognize the quote above, and it has endured to this day.\r\n\r\n\u201cGet Over Here!\u201d and \u201cHadouken\u201d - Mortal Kombat and Street Fighter\r\n\r\nhttps:\/\/www.youtube.com\/watch?v=YUu77vYUoWo\r\n\r\nIf you were around during the golden age of arcades, then these two phrases should be music to your ears. When arcades were the hottest thing ever, two fighting games stood on top as king of the arcades. Those two games were Mortal Kombat and Street Fighter II. Kids would line up to have a chance to play these games. Each game had its mascot character say a catchphrase when they make their signature move. Mortal Kombat\u2019s Scorpion will yell out \u201cGet Over Here\u201d every time he shoots his spear, whereas Street Fighter\u2019s Ryu will scream \u201cHadouken\u201d every time he shoots his iconic energy ball. These are the quotes from the age of arcades and are deservedly some of the best quotes in all of the video games.\r\n\r\n\u201cWhat is a man? A miserable little pile of secrets.\u201d - Castlevania: Symphony of the Night\r\n\r\nhttps:\/\/youtu.be\/5HnhPNS0rqM?t=196\r\n\r\nThis seemingly awkward piece of dialogue above comes from Castlevania: Symphony of the Night, but fun fact, this quote originates from the works of a classical French novelist. Clyde Mandelin on Legends of Localization discovered that the piece of dialogue above is a direct quotation from the works of Andr\u00e9 Malraux. The localization team probably wanted to add some elegance to the conversation, yet did not realize that the context of the dialogue makes it more clumsy than anything. Add in some pretty awful voice acting, and the whole thing comes off as sloppy. In spite of that, though, it's own awkwardness that makes the quote so memorable.\r\n\r\n"Thank you Mario! But our Princess is in another castle!" - Super Mario Bros.\r\n\r\nhttps:\/\/youtu.be\/yOHaO-Bn90Q?t=45\r\n\r\nThis quote is one of the most famous in gaming and not necessarily for the right reasons. Imagine this scenario; you are Mario, who just defeated Bowser. You continue walking right and expect to see a beautiful Princess waiting for you. Instead, you are greeted by an ugly Toad, who looks more like a phallic metaphor than an actual toad. They tell you their Princess is in another tower, and you want to strangle that little piece of fungus. Now you\u2019ll have to do that whole thing again. And after you beat Bowser still, you get the same thing. And the same thing happens again, and again, and again.\r\n\r\n"Hey! Listen!" - Legend of Zelda: Ocarina of Time\r\n\r\nhttps:\/\/www.youtube.com\/watch?v=wOFVrjL-XBM\r\n\r\nSpeaking of useless things you want to strangle, there is Navi from Legend of Zelda: Ocarina of Time. Navi is a little blue ball of annoyance with wings; she is supposed to be an angelic fairy. However, there isn\u2019t any innocent about her, as all she does is say, \u201cHey! Listen!\u201d regularly to remind you how to play the game because she thinks players are complete idiots. Every time you hear her pleas, you want to swat her away like a fly. Navi is more like a fly than a fairy. Fairies in the Zelda universe can heal you from death; Navi never does that for you ever. Also, flies are very vital to our ecosystem, meaning Navi is more useless than a fly.\r\n\r\n"Are you a boy or a girl?" - Pok\u00e9mon series\r\n\r\nhttps:\/\/www.youtube.com\/watch?v=9mVTjGfyEnw\r\n\r\nThe quote is a pretty simple question that the Pok\u00e9mon series asks the player at the beginning of every game since Crystal. The quote serves more of a mechanical purpose rather than a real piece of dialogue. It is through this question that the player can determine the gender of the trainer they will be playing in the game. The quote, strangely enough, has become part of the gaming culture, possibly due to how blas\u00e9 it is presented within the context of the games. Oddly, every professor in the mainline games will ask you about your gender in such a direct manner. It is hard to determine it is progressive or not since the games aren\u2019t presuming any one person\u2019s gender. Though at the same time, it is almost comically upfront with its way of approaching the subject manner.\r\n\r\n\u201cYou\u2019ve met with a terrible fate, haven\u2019t you?\u201d - The Legend of Zelda: Majora's Mask\r\n\r\nhttps:\/\/www.youtube.com\/watch?v=vbMQfaG6lo8\r\n\r\nMajora\u2019s Mask is one of the most atmospheric games in the entire Zelda franchise, and the Happy Mask Salesman is one of the key reasons for it. The Salesman is one of the more deeply upsetting characters in the Legend of Zelda series, and he is in the same game with the Skull Kid. His creepy smile and unusual stance are very off-putting, and he has a pretty scary laugh. The first thing he says to Link when he enters Terminus is the above quote, which is very foreboding. The line is repeated if the player doesn\u2019t travel back in time before the end of the third day. The quote is full of symbolism and can be interpreted in a variety of different ways. Majora\u2019s Mask is often theorized to be about death, and the Salesman is a metaphor for the grim reaper, ready to take souls away to the afterlife. Whatever it means, the quote has remained trapped in gamers' minds in the years since the game\u2019s release.\r\n\r\n\u201cEven after everything you've done, I would have saved you.\u201d - Batman: Arkham City\r\n\r\nhttps:\/\/youtu.be\/DMYF3xNd4HM?t=683\r\n\r\nBatman: Arkham City is one of the best superhero games out there. It centers on the relationship between Batman and the Joker, culminating in the game\u2019s ending. Joker needs a cure that Batman holds, or he\u2019ll perish from disease. When Batman seems hesitant to hand the cure over to the Joker, the Joker attacks Batman, forcing the latter to drop the cure.\r\n\r\nThe cure shatters once it hits the floor, dooming the Joker. As Joker succumbs to his disease, Batman sends his foe off with one little revelation. Despite everything, Batman would have given him the cure. The Joker than laughs at what he perceives as Batman\u2019s joke, recognizing the irony of his demise; if the Joker didn\u2019t attack Batman in the end, and made him drop the cure, he would have been spared. The Joker then dies, and his body is carried away by Batman, the only way their relationship could end.\r\n\r\nAll of GLaDOS Quotes - Portal & Portal 2\r\n\r\nhttps:\/\/www.youtube.com\/watch?v=EVlLOGL9ezE&t=282s\r\n\r\nProbably a cheat, but who cares, GLaDOS has some of the funniest quotes in all of the video games. GLaDOS is artificial intelligence and the main antagonist in the first Portal game. Condescending and mean spirited, GLaDOS talks like a typical virtual assistant akin to Siri. However, she says things in a very polite way, always mocking the player\u2019s intelligence and appearance. She acts like the protagonist\u2019s superior and does everything in its power to demean them. Almost every one of GLaDOS quotes is laugh-out-loud funny; her arrogant personality contrasts with her toneless delivery. She makes the Portal games worth playing over and over again, to hear her great voice-work.\r\n\r\n\u201cWould You Kindly?\u201d - BioShock\r\n\r\nhttps:\/\/www.youtube.com\/watch?v=jtoPBHhYLMw\r\n\r\nThe original BioShock was a legitimate game-changer when it first came out. The first BioShock took place in an underwater city called Rapture. The game triumphs through its use of atmosphere, solid gameplay, and witty dialogue. There are plenty of quotes in this game that are worthy of being on this list. However, for our money, the infamous \u201cWould you kindly\u201d revelation is our personal favorite from the game.\r\n\r\nIt is revealed in the half-way point of the game that the main character you\u2019ve been controlling this whole time has been under mind control since the beginning of the game. It turns out that the character Atlas, who was helping you through the radio, has been using the phrase \u201cWould you kindly\u201d to force the player avatar to do what they wanted. In turns out that the protagonist was programmed to follow any command if that phrase precedes it.\r\n\r\nIt was a twist hidden in plain sight, and we, the players, weren\u2019t aware of it. By nature, we are a slave to what video games want us to do. Video games only have the illusion of free will, like every path we take in a game is already determined by a series of numbers and probability. As we played BioShock, we thought we are doing things we had no other choice. The only way we can progress through the game is to follow Atlas\u2019 instruction. But in reality, we were tricked into believing we had free will, and everything was a manipulation. It is one of the biggest shocks in video games, and it rightfully deserves to be one of the best quotes in video games.