thief

  • Fixes for Thief PC black screen, graphics issues, crashing, sound issues

    There is an awesome discount being offered on Square Enix's Thief: 50% discount. If you dont own a copy of Thief yet, go ahead and start your Thiefing! But before you do that, take a look at the following guide to be equipped with solutions in case you face some of the common crash issues.

    Thief  PC crashes

    Crashing

    If our PC is randomly crashing while playing Thief, the first thing to do is update video card drivers and then on check the integrity of game cache. If the issue persist disable your anti-virus or firewall programs. Be sure that you dont browse any unsafe sites during this period. Also check for latest available patches and install them, restart Steam if your game dosent get patched automatically. 

    Black screen

    Press ALT+Enter to play Thief in framed window. It should work like screen refresh, if you still see the black screen, try to back up your saved flies and then delete them. Lastly check Steam for your game cache.

    50% Time Fade 

    If the fade capacity is stuck at 50% open the config folder in the Thief\Thief Game. Then look for ThiefEngine.ini file and open it with any word editor.  find lines starting with mInv, mHealth and mFocus. Now set their value to 0.0f. Save file and start you game, the 50% Time Fade problem will be solved.

    Graphics issues

    Setting Super Sampling Anti-Aliasing to a high value can result in graphics issue, keep these settings as low as possible. Close the other background apps and also update your DirectX drivers.

    Menu button not visible

    This funny disappearance can be caused if your drivers are not updated. Update your video card drivers to slove this issue.

    Mouse lag 

    Open the config folder in the Thief\Thief Game. Then look for BaseEngine.ini file and open it with any word editor. Find OneFr and set it to false save file and start you game.

    Sound issues

    All you need to do is turn off V-sync. If your feel that the dialogues are getting delayed, try to change the language. Also check for audio output device for performance issues.

  • UK Chart: Thief On PS4 Sales Almost Double Than On Xbox One, Debuts At First Place, Castlevania 2 Disappoints

    GFK Chart-Track has just announced the first week sales figure details of Thief in United Kingdom. The firm confirmed that Playstation 4 version of Thief sold almost twice the number of units on PS4 compared to Xbox One.

    ThiefThief, the reboot of cult classic series debuted at number 1 in UK. The breakdown of sales figure revealed that Thief made whooping 46% of its sales on PS4, 29% on Xbox One, 14% on Xbox 360 and merely 8% on PS3.

    This is not surprising at all because previously as well most next-gen multiplatform titles sold more on PS4 than Xbox One, for example Tomb Raider: Definitely Edition and others. You can check out the Top Ten list for UK Chart-Track during week of March 1st below:

    1. Thief (Square Enix)
    2. The LEGO Movie Videogame (Warner Bros. Interactive)
    3. FIFA 14 (EA)
    4. Plants VS Zombies: Garden Warfare (EA) [New]
    5. Call of Duty: Ghosts (Activision)
    6. Battlefield 4 (EA)
    7. LEGO Marvel Super Heroes (Warner Bros. Interactive)
    8. Minecraft: Xbox 360 Edition (Microsoft Studios)
    9. Assassin’s Creed IV: Black Flag (Ubisoft)
    10. Castlevania: Lords of Shadow 2 (Konami)
  • Thief PC Version Gets Title Update 1.1, "Memory Optimizations, UI Improvements & More", Changelog Out

    Square Enix and Eidos Montreal has released the first title update 1.1 for PC version of THIEF. The update comes with some minor UI improvements, optimization to memory usage and more.

    ThiefThis update will be applied automatically, all you need to do is restart Steam Client. Square Enix has shared with us the official changelog of Thief's patch 1.1, you can view it below.

    • Fix for a crash after loading a new game or benchmark, often seen on Intel GPU hardware.
    • Fix for DOF issue when peeking through keyholes.
    • Fix for stereoscopic 3D inconsistencies in option menus. Forces VSync to be ON and Triple Buffering to be OFF.
    • Fix for a bug where “Invert mouse X/Y” would not be saved.
    • Minor UI improvements.
    • Optimized memory usage.
  • Thief Won't Have AMD's Mantle Support At Launch, Coming via Patch in March says Eidos

    Eidos Montreal's Valerie Bourdeau has just confirmed that Thief won't have Mantle Support at launch and it will be added via patch in March 2014. This contradicts Square Enix earlier claim that Thief will support Mantle right from the word go i.e at launch.

    ThiefOn Eidos official forum, Valeria said that Thief's development team is working on a patch to add Mantle support and TrueAudio tech and added that the update will go live in March.

    "We’re confident this patch will ensure the best and fastest THIEF experience for AMD Radeon customers. We’re sorry we couldn’t bring this to you sooner – although we will use this time to bring you the very best experience possible and will let you know when the patch is ready."

    Thief is scheduled to launch on Febraury 25 in North America, and on February 27 in Europe for PS4, Xbox One and PC. Take a look at amazing launch trailer of Thief below.

    Source: Eidos

  • Thief Dev On Resolution-Gate: "Frustrating To See Fans Talking About Resolution And Not About Game"

    Yesterday Square Enix officially announced resolution and frame-rate-per-second figure of their upcoming next-gen title "Thief", its 900p/30 FPS on Xbox One and 1080p/30 FPS on PS4. In an recent interview to OXM, Thief art director Nick Cantin and lead level designer Daniel Windfeld Schmidt commented on fans reaction to this announcement, suggesting that all these talks on resolution/fps figure will die down as time passes.

    ThiefOXM asked Cantin and Schmidt, as a developer is it frustrating to see fans talking about resolution and not about the game and it actually handles everything? "Frustrating, yes a little bit," conceded Cantin. "But I think it's a temporary thing."

    "I think it's a pre-game topic," added Schmidt. "As soon as you start playing the game, it's going to be much more about 'oh, how do you do this thing' or 'oh, you got that thing' - that's the kind of talk that I hope will become more the focus. But until you get your hands on it, it's whatever topic comes up."

    When asked whether Xbox One games will also run at 1080p resolution a couple of years from now? "I think it's going to auto-balance in a while," suggested Schmidt. "It's going to change a lot. I think [fans] will eventually move on to other stuff, right now though..."

    OXM further quizzed the duo why developement team at Eidos Montreal decided to go for sub-1080p resolution on Xbox One for Thief? was it because preserving FPS was their highest priority:

    "It's really more an engineering question, because on the creative side it never influences at all, we're not aware of that," said Cantin. "For us it was a 30 frames thing, and that's really important on that side, and for the engineers it was probably a constraint, that they had to work with to make some choices, but we're not involved with that kind of thing."

    Thief is schedule to launch on February 25 in North America and on February 28 in Europe. Watch New Thief Trailer on PS4, detailing "EveryThing You Need To Know".

  • Thief On Xbox One Struggle To Hit 900p, "1080p A Forever Problem Due To ESRAM And GPU" says Insider: Updated

    Another resolution-gate scandal? According to Jeremy Conrad, Thief runs at 1080p on PlayStation 4 and at 900p on Xbox One.

    Thief It seems like gaming press have already started to get their hands on the review copies of Thief, its sill under embargo but it seems like Jeremy Conrad has let the cat out of the bag.

    In addition to this, Jeremy added that development at Eidos Montreal struggled to hit 900p resolution mark for Thief on Xbox One.

    When asked to comment whether game can achieve 1080p on Xbox One? Conrad replied: "Xbone will have problems with 1080p forever due to the ESRAM and GPU"

    If you guys recollect, back in January 2014, Thuway, a well known industry insider leaked that Thief on Xbox One Does Not Run At 1080p.

    However at that time Thuway didn't mention the exact resolution at which it runs on Xbox One. Read our coverage of Thuway Claims HERE.

    So this new report from Jeremy Conard on Thieft's resolution looks pretty LEGIT, but I will still advice our readers to take it with a grain of salt and consider it as rumor only as official announcement is still awaited.

    Yesterday first review score of Thief arrived on internet via Spanish Magazine "PlayMania". The publication awared Thief an excellent review score of "90/100" and praised game's "Stealth, Fluid Control, Esthetics Design", you can read details HERE.

    UPDATE: Insider Thuway And Others Were Right:

    Those who criticize us for covering information leaked by insiders too often. Square Enix has officially confirmed that Thief on Xbox One runs at 900p and at 1080p on PS4, frame-rate is 30 on both consoles. Read HERE what Square Enix told Eurogamer