Tod Howard in a recent interview to IGN confirmed that the highly anticipated RPG title Elders Scroll V: Skyrim will focus more on single-player campaign initially, and will come to multiplayer later on. It\u2019s not that we don\u2019t like it. I can think of ways it would be a lot of fun, but at the end of the day, that dev time is going to take away from doing the best single player game we can, and that\u2019s where our hearts are. Other interesting details and fact Tod Howard talked are: Bethesda\u2019s using Havok\u2019s animation system (Havok Behavior) in their game. The .nif file extension used for mods is still used in Skyrim. Alongside the Fast-travel system from Oblivion will be a Carriage-system that takes you to other cities for a certain fee. This includes cities you haven\u2019t visited yet. There will be areas that are too hard for low-level characters. There is no set amount of Dragons in the game, they\u2019re placed pretty randomly, like other creatures. The conversation system, while now in real-time and without the zoomed-in view, still functions similarly to Oblivion\u2019s. The new combat system is also supposed to help players differentiate and develop their characters into a specific form: \u201cYou can\u2019t be everything at once.\u201d There\u2019s crafting for each archetype (Magic, Combat, Stealth). The magic crafting system, as we know, is Enchanting, and allows you to enchant items and tinker with their effects. There are more unique armor sets than in Oblivion. A DirectX 11 support for PC was also confirmed by Tod: Yes, but I guess the real question here is do we take advantage of DX11's big new features and the answer is \u2018not specifically\u2019. Our graphics work centers around doing things that will look the same regardless of platform, and sometimes that implementation will be different on the 360, PS3, and PC.