In a recent Tomb Raider AMA, Karl Stewart revealed the Tomb Raider was first built on Xbox 360 and then ported to PS3 and PC.
The Q&A in question here has been deleted and is no longer available but we still managed to get our hands on to it somehow. Karl Stewart was first asked about development of Tomb Raider and which studio handled what?.
To this Karl replied, "The development of the game has really been kept to a very tight group of internal studios. The entire game has been developed and built from the ground up on the Xbox platform at Crystal, Nixxes (a long time partner of the studio from way back in the Kain days) built the PS3 and PC versions based off of the code we developed at the studio, and then Eidos Montreal built the Multiplayer"
Fans also quizzed Karl Stewart about some details regarding Lara Croft next adventure and things to expect from it.
Here is what the reply came:
With ref to future games………..no spoilers here :)
With that said, the goal of this vision was to introduce you to a story of how Lara becomes an adventurer and a true Croft. Future games will be defined by who Lara has become as a result of who she is at the end of this experience.
In terms of where we go next, we cannot answer too directly, but now that Lara has survived the Island she can follow the clues that she found on the Island. In terms of the non-linear spaces, we were really happy with this aspect of the design and how it catered to player-driven exploration. This is somthing we are excited to continue and evolve.
Tomb Raider has sold over 1 million units within first 6 days of hitting retail, according to estimate sales figure details revealed by VGChartz.
The site evaluate that PS3 version of Tomb Raider sold 538,224 units whereas Xbox 360 version sold 478,680 units.
This is really an impressive begining for Tomb Raider, as Metal Gear Rising has just entered 1 million mark after 3 weeks on being on sale, whereas Crysis 3 has still a long way to go to touch 1 million mark even after 3 weeks of being on sale.