Battlefront II Patch 1.1 Adds TIE Fighter Ship And Various Fixes

Star Wars Battlefront II has got a new update Patch 1.1 for PS4, Xbox One, and PC. The game has gathered a negative reputation due to its pay-to-win model, and after the outrage, EA took back the progression system paid model. Still, the game is getting support for its bugs and this new patch brings a lot of changes to add more stability. It is unclear whether incoming time there will be any move by EA to include the pay-to-win model in some form, but it looks if EA tried this there will again a set back for gamers.

Battlefront II

Keeping things in mind EA has yet not released any info about monetizing the game, so it looks those who had bought the game are still happy with what they have. Talking about the update, this game will add a version of planet Crait built for Blast Mode, it will also add Iden Versio's TIE Fighter as a playable hero ship in multiplayer mode. A special ability called as Afterburner is added to the ship that will offer a burst of speed, laser barrage, rapid-fire, high-damage barrage and Proton Torpedoes.

Players can take benefit from the suite of fresh Star Cards along with a new ship that will offer them more perks and bonuses. The patch also adds fixes on the certain class by re-balancing the stats and a few weapons are tweaked. You can read the full patch info below.

Star Wars Battlefront II: Release Notes - Patch 1.1

Iden Versio’s TIE/In fighter Abilities:

  • Afterburner - Gives the starfighter a temporary speed boost and breaks enemy missile lock. The AFTERBURNER can be canceled after a short time
  • Laser Barrage - Charges up a rapid-fire barrage which deals high damage
  • Dual Proton Torpedoes - Fires two proton torpedoes which track the locked target and deal high damage
  • Inferno Leader – For the duration of INFERNO LEADER, all enemies within a radius are revealed to allied players. These enemies receive increased damage from all sources

TIE/In fighter Star Cards:

  • Engine Heat Dissipator - Decreases the AFTERBURNER cooldown
  • Advanced Torpedoes - Increases DUAL PROTON TORPEDO damage
  • Vengeful Barrage - Increases the damage of LASER BARRAGE
  • Flight Commander - Increases the duration of INFERNO LEADER
  • Reinforced Hull - Increases the total health of the starfighter
  • Tuned Lasers - Increases primary weapon damage
  • Advanced Capacitors - Improves the primary weapons resistance to overheating
  • Repair Systems - Reduces the delay before health regeneration begins
  • Elite Pilot - Increases the turn rate of the starfighter
  • Engine Upgrade - Increases the top speed and how quickly the starfighter can accelerate and decelerate

Iden Versio’s TIE/In fighter Milestones:

  • Rapid Assault - Used Iden Versio's TIE/LN fighter AFTERBURNER ability 25 times
  • Precision Strike - Achieve 25 DUAL PROTON TORPEDO kills with Iden Versio's TIE/LN Fighter
  • Hope Cannot Save Them - Achieve 25 LASER BARRAGE kills with Iden Versio's TIE/LN Fighter
  • Avenge Our Emperor - Use Iden Versio's TIE/LN Fighter INFERNO LEADER ability 25 times

Heroes:

Finn

  • Reduced base damage of his EL-16 from 65 to 45
  • Reduced the time before heat cooldown kicks in from 3.5 to 1.5 seconds
  • Reduced damage of each Deadeye shot from 40 to 30

Phasma

  • Reduced the heat generated per shot of her F-11D

Lando

  • Fixed a bug where Maximized Efficiency was not properly granting cooldown reduction

Boba Fett

  • Reduced the damage per rocket of Rocket Barrage from 90 to 78
  • Reduced the inner damage radius for each rocket of Rocket Barrage from 2 to 1.5 meters
  • Reduced the outer damage radius for each rocket of Rocket Barrage from 4 to 3 meters

Classes & Special Units

Wookiee Warrior

  • Reduced Bowcaster center projectile damage multiplier from 1.3 to 1
  • Lowered Bowcaster fall off distance at the start from 20 to 10 meters & at the end from 30 to 25 meters
  • Reshuffled Bowcaster explosion damage and projectile damage to make falloff have higher effect
  • Increased Bowcaster heat per shot

Specialist

  • Reduce size of scope glint
  • Added scope glint to the following long range weapons: EL-16HFE, A-280, Pulse Rifle, and Captain Phasma’s F-11D
  • Reduced heat per shot for the following long range weapons: Valken-38X, E-5S, DLT-20A, DLT-19x, A280, and DLT-19D
  • Increased the bursts per minute of all Infiltration variants from 100 to 130

Heavy

  • Reduced the AOE of Supercharged and Explosive sentry
  • Increased heat per shot for Supercharged Sentry from 0.015 to 0.017

Officer

  • Reduced explosion damage when turret is destroyed by blaster fire from 150 to 25
  • Added ability icons denoting that a player has been boosted by Recharge Command
  • Turrets now have an icon that show when the turret is engaging an enemy

Weapons:

CR2

  • Lowered start damage from 17 to 16
  • Lowered end damage from 9 to 8
  • Reduced damage falloff end distance from 40 to 30 meters

Barrage

  • Reduced inner blast radius from 3.5 to 2 meters
  • Increased outer blast radius from 5 to 6 meters
  • Increased explosion damage from 55 to 100

Blurrg-1120

  • Reduced falloff start distance from 20 to 15 meters
  • Reduced start damage of Explosive Shot from 29 to 26
  • Reduced end damage of Explosive Shot from 10 to 8
  • Reduced inner blast radius of Explosive Shot from 0.8 to 0.7 meters
  • Reduced outer blast radius of Explosive Shot from 2 to 1.8 meters
  • Reduced accuracy of the final shots when Burst Mod is equipped

Trip Mine

  • Increased the number of mines that can be deployed at the same time from 1 to 2
  • Raised the time until the mines disappeared after death from 5 to 15 seconds

Galactic Assault:

Kamino

  • Updated spawns to help the Droids attack
  • Phase 2 capture areas are now only the platforms

Tatooine

  • Removed the A-Wing
  • Reduced AT-ST Battlepoint cost from 2500 to 1500
  • Reduced explosive objective timer

Naboo

  • Updated spawns to help the Droids attack
  • Reduced health of the MTT
  • Reduced explosive objective timer

Death Star II

  • Reduced explosive objective timer

Endor

  • Reduced explosive objective timer

Hoth

  • Reduced health of the AT-ATs
  • Reduced explosive objective timer

Kashyyyk

  • Reduced health of the MTTs
  • Reduced explosive objective timer

Crait

  • Updated spawns to help the First Order attack
  • Reduced health of the Phase 3 objectives from 5000 to 4000
  • Increased the cost of the Ski Speeder from 0 to 200
  • Reduced health of the AT-M6s

Jakku

  • Made 2 AT-ST’s available in Phase 1
  • Updated spawns to better orient players
  • Updated combat area for Phase 4
  • Reduced explosive objective timer

Yavin

  • Lowered Battlepoint cost for AT-STs from 2500 to 2000
  • Lowered Battlepoint cost for Deathtroopers from 3000 to 2000
  • Lowered Battlepoint cost for Imperial Rocket Trooper from 2000 to 1750
  • Reduced explosive objective timer

Takodana

  • Added AT-ST to Phase 1
  • Updated Phase 2 objective locations
  • Reduced explosive objective timer

Starkiller Base

  • Tweaked Resistance spawns in Phase 1
  • Updated First Order combat area in Phase 1
  • Reduced explosive objective timer

Strike:

  • Tweaked Bomb Timer duration
  • Minor balancing tweaks

General:

  • Added a night variant to Tatooine Maps
  • Increased the frequency of alternative lighting variants across all maps
  • Updated visual appearances of the First Order on Crait
  • Fixed a bug where the LAAT overheat sound would affect everyone in the match
  • Milestone completion call out’s in-match
  • Armor class Battlepoint multiplier reduced
  • Fixed a bug where both the Officer’s Recharge Command and Finn’s Big Deal abilities were not affecting Heroes or Special Units properly
  • Fixed an issue where each sector on the minimap would not light up properly the first time an enemy fired
  • Reduced fade in time for a minimap sector from 0.3 to 0.1 seconds
  • Stability improvements
  • Misc. bug fixing

Source: Battlefront Forums

More about
No votes yet