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Watch Dogs Legion NPC System “Causing Devs A Lot Of Headaches,” At Least One Delay

This article is over 5 years old and may contain outdated information

A few hours ago we’ve reported about the Watch Dogs Legion leak, which is hinting at the game being based in London and revealed at E3 2019.

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A few hours ago we reported about the Watch Dogs Legion leak, which was hinting at the game being based in London and revealed at E3 2019. That’s not quite a big surprise after all since we’ve been discussing this story for months now, but we do have something new.

Ubisoft is indeed said to be working on a system that allows you to play, via the usual hacking mechanics, as any of the NPC you meet throughout your gameplay. The things of the story you see in the game will depend on who you’re going to play as.

Such an ambitious take is almost surprising for a game like Watch Dogs, which has started as a huge franchise back in the days but has toned down a lot after a disappointing first release and a quieter second chapter.

However, it seems like Ubisoft is really focusing on a gameplay system like it and is working very hard to make it work the way it should. Indeed, they’re having a tough time in making sure it works like that and have faced at least one delay, as shared by Kotaku’s Jason Schreier.

“From what I’ve heard, this system is so ambitious that it’s been causing the developers a lot of headaches (and may have led to at least one delay),” Schreier said in a post on the website, hinting at how this system is going to be pivotal in the title and how challenging it is being to work it out.

Watch Dogs is supposed to be revealed next week at Ubisoft’s E3 2019 media briefing, and in that occasion, we’ll learn everything we need to know about the incoming game in the franchise, which at this stage it feels safe to call Legion – a name also recalling that NPC mechanic, after all.


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