Star Wars: Galactic Racer is like a fever dream for any Star Wars fan, as this is finally a game set in the Star Wars universe where you’re not in the business end of either a lightsaber or a blaster. In this Galaxy Far, Far Away, Galactic Racer marks the comeback of racer leagues – high-speed and high-stakes races where speed is capital and glory is the returns. And at the center of it all is the protagonist Shade, a mysterious helmeted racer with a grudge.
But before players can take Shade to the full extent of this revenge story, they have to win their races first. Being a roguelike, Galactic Racer Tours won’t make this easy. Progression is locked behind three Acts, each of which contains a randomized set of races. Shade needs to finish each one intact, and it’s not as easy as it sounds. And if you’re still confused about how Galactic Racer’s gameplay loop works, this offers a quick rundown.
What is a Tour in Star Wars: Galactic Racer?

Whenever you start a Galactic Racer session, you take Shade across a Tour, which just describes the series of races you have to finish. This is the core experience that Galactic Racer offers, and where its roguelike loop mostly takes place (and sets itself apart from traditional racers). Here’s a basic rundown of what to expect:
| Component | What is it |
| League Entry Token | Whenever you start a Tour, you get a League Entry Token. Think of this as your main life or run attempt. If you run out of League Entry Tokens, the Tour ends and you start another one from scratch. |
| Events | Every Tour consists of different planets, each of which has a different set of Events. These are race “types” (mostly) and they usually branch off each other. There’s no preset pattern for how these Events branch, just that they eventually lead to the next planet. |
| Rewards | After you finish every Event, you get a number of rewards such as Credits, Tuning Points, Kit Points, and Favoors |
| Highlight Event | At the end of each Tour is a highlight Event, usually a qualifier where Shade faces off against an opponent in order to advance to the next phase. |
What are Loadouts?

Before you start a Tour, you need to set up a Loadout. These are the default settings applied to Shade and your vehicle, which ideally improves as you restart. Here are the components of a Galactic Racer tour layout:
| Difficulty | The Difficulty level of this current run. From easy to most difficult, there are Cadet, Pilot, Ace, and the unlockable Champion |
| Vehicle | You can choose between the Landspeeder, the Speeder Bike, or the Skim Speeder. This is also the time you can upgrade them with Tuning Points, if you have some to spare |
| Racer Style | This is a preferred “playstyle” that provides a default Ability as well as inherent boosts that encourage a specific approach to races |
| Favours | These are permanent bonuses you can earn based on the interactions you have with other Racers and NPCs. These can improve and get upgraded over time |
What are Events?

Events in Galactic Racer Tours are basically just race types, although “Event” is the more accurate term as there are instances where Shade doesn’t necessarily partake in a race. Each Tour consists of a branching course of Events, all culminating in a “big” match that takes you to the next Act. Here’s a quick rundown:
| Event | Description |
| Standard Races | These are your traditional races. You either finish a couple of laps or finish one big sprint. Either way, unless you Wreck out, Standard Races won’t snatch your League Entry Token even if you finish 10th. |
| Eliminators | Essentially high-risk, high-reward races. Eliminators are only won by those who win on a podium finish (1st to 3rd), and everyone else gets slowly eliminated throughout the race. The rewards are high, but elimination means losing a League Entry Token. |
| Field Tests | These are challenges tied to specific objectives, such as Battling, Precision, Ramjet, or Time Trial components. They don’t risk your League Entry Tokens on the line, but finishing them can unlock Favors. |
| Mystery Encounters | As the name suggests, these are cutscenes involving Shade and some other racer. Many different things can happen here, such as Choices, Handicaps, Trades, or other interactions. Most of them offer some choice, and a lot of them you’d only find out when the race actually begins. |
| Scrap Dealer | Think of them as a way to circumvent any bad builds you’ve built so far. You can spend credits to repair Parts or replace them. Just be careful if they come with Faults you may or may not be able to manage. |
| Rivalry Head-to-Heads | These are intense face-off matches that usually involve Shade and another Racer. These can be very useful if you want to unlock some Favors related to the Racer in question. |
| Podracing Events | Podracing only enters Galactic Racer through Sebulba’s “Tales of Podracing.” You’d want to win these to get permanent unlocks such as Favors. |
What Rewards do you get after Events?

Whenever you finish an Event, you can earn a number of resources based on your placement and whatever was specified on the map. These can mix and match, but it’s mostly:
| Rewards after Events | Description |
| Credits | You can use these to buy new Parts and Abilities |
| Parts | These are “components” of your vehicle that have different effects. They may get damaged, which gives them a “Faulty” debuff until repaired |
| Abilities | These are more specific effects that provide a more distinct advantage, most of which are manually triggered |
| Tuning Points | You can use these to upgrade the stats of your build. Tuning Points spent during a Tour are lost when the Tour ends |
When does a Tour end?

Tours in Galactic Racer only end when you lose your League Entry Token, which happens rarely and during these situations:
- Eliminator Races: When you don’t finish in 1st to 3rd Place in an Eliminator Race, you lose a League Entry Token
- Wrecked Out: If you crash a specified number of times and lose your restarts, you lose your League Entry Token
What Rewards do you get after Tours?

Like other roguelikes, Galactic Racer also gives you the opportunity to start runs at a much stronger position. You can do this by spending resources you earn after Tours, which can pave the way for permanent upgrades. These are the following:
| Rewards after Tours | Description |
| Favours | You can use these to buy new Parts and Abilities |
| XP/Character Unlocks | Multiplayer Tours also provide XP to level up, which can then unlock new characters, traits, and even profile cosmetics |
| Kit Points | These points are used for aesthetics. You can use Kit Points to buy vehicle models, paint jobs, and liveries |
| Parts Unlocks | Some Parts get unlocked and may appear in future Tours as purchasable within shops or as rewards |
| Tuning Points | When earned after Tours, these Tuning Points permanently upgrade your stats |
And this caps our quick guide to Galactic Racer Tours. If it’s your first time playing, you can make the most out of your first few hours with our quick guide to your first Galactic Racer run.
Frequently Asked Questions about Tours in Galactic Racer
What is a run in Galactic Racer?
A “run” is the usual roguelike term for the entire gameplay loop starting from one whole restart. In the case of Galactic Racer, you do a run until you get Wrecked or lose all your League Tokens.
What happens when I end a Galactic Racer Tour?
Think of a run as a simulation, and you lose everything you gain in a Tour that isn’t permanently set up beforehand. Mostly, you just lose your Credits, your Parts earned, and the Ability Upgrades you selected.
Is there a way to permanently boost my stats in Galactic Racer?
Yes, you can permanently boost your Galactic Racer vehicle stats using Tuning Points.
Published: Oct 13, 2026 08:38 am