Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Screenshot via Sea of Thieves YouTube

All rewards in Sea of Thieves: The Herald of the Flame Adventure and how to get them

Some extra fire your belly.

The story of the Sea of Thieves continues with the Herald of the Flame Adventure and sends players hurtling into the volcanic Devil’s Roar in a quest to stop a terrible tyrant from returning from beyond the grave. As always, there are a pair of swanky rewards for completing the Adventure and all its optional content: a title and a fancy jacket.

Recommended Videos

Herald of the Flame Rewards

Screenshot by Gamepur

The rewards structure for the Herald of the Flame Adventure follows the same as in previous activities. Your first available reward is a character cosmetic: time a jacket called Stitcher’s Stitches, which you have essentially pulled off the main NPC of the Adventure, Stitcher Jim. Earning the jacket is simple: complete the Adventure at any point during the two weeks it’s active. You don’t have to collect any other items or solve additional puzzles. Simply reach the Adventure Complete screen, and you’re all set.

Related: How to complete all deeds in Sea of Thieves: The Herald of the Flame Adventure

Getting your hands on the title — Quencher of the Flame — is a much harder task. In short, you’ll need to complete all seven Deeds available during the Adventure period, and like the Siren’s Prize last time, you’ll be hunting collectibles, journals, and old memories. Specifically, the Deeds are:

  • Meet Belle at Liar’s Backbone: Belle returns, this time in Devil’s Roar, and holds the key to Adventure.
  • Receive an Enchanted Lantern: You’ll receive the Lantern as part of the Adventure, and it’s essential to completing the activity.
  • Find all visions of Stitcher Jim: There are seven visions to collect, scattered across the Roar and the various Adventure areas.
  • Find hidden Reaper Scouts: You’ll use the Lantern to reveal three additional memories, this time from creatures tasked with spying on Stitcher Jim.
  • Examine Stitcher Jim’s Journals: Three more journal entries to read.
  • Defeat the Herald of the Flame: Be ready for another boss fight, this time against the eponymous Herald attempting to bring Flameheart back to this mortal coil.
  • Complete the Adventure: Head back to the Liar’s Backbone and speak to Belle about your victory.

You don’t need to complete the Deeds during a single run of the Adventure, as the game saves your progress should you complete the activity but not every optional objective. It’s easiest to finish all the Deeds at once, as their requirements tend to become available as the Adventure progresses.


Gamepur is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of John Schutt
John Schutt
John Schutt is a contributing writer at Gamepur focusing on guides, particularly of the shooter and Souls-like variety. He is a fan of just about any RPG. John has been an active part of Game Journalism since 2010, and is determined to continue his journey on that path.