All Rocket League Hitboxes, explained

Learn the differences between Rocket League’s hitboxes.

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Rocket League is jam-packed with different cars for you to drive around. And while each car plays just a bit differently than others, there are categories that they fall into, also known as hitboxes.

There are five types of hitboxes that you can choose from in Rocket League: Octane, Dominus, Plank, Hybrid, and Breakout. Each hitbox has its own stats in terms of height, width, and length. While not terribly different, they do offer enough to change the way each kind can play.

In choosing which hitbox you want to play, there are a few things to consider, which is why we are breaking down each hitbox, what its capabilities are, and which cars use it. It also depends on how you like to play the game.

And for clarification, all measurements given are in Unreal Units, a measurement unit within the Unreal Engine with one uu equaling 0.75 inches.

Let’s get started:





Image via Psyonix

This was the hitbox that started it all. Given that the car of the same name was the first car that you could unlock in the game, the Octane hitbox is a tried and true choice.

It’s considered by the community to be one of the most well-balanced and rounded hitboxes in the game, with its stats being pretty much middle-of-the-pack across the board. The one thing it does have is the biggest height out of all of them. This is good for ground-play and can help stop the ball from bouncing over you too often.

This does pose a risk for other players who are going for demolition as it does offer a greater height for them to slam into you, but even with this, the Octane is popular for a reason and is seen being used across the game’s competitive scene.

Here are all the cars in the Octane hitbox:

  • Armadillo (Xbox Exclusive)
  • Backfire
  • Bone Shaker
  • Fast 4WD
  • Fennec
  • Gizmo
  • Grog
  • Hogsticker (Xbox Exclusive)
  • Jurassic Jeep Wrangler
  • Luigi NSR (Nintendo Exclusive)
  • Marauder
  • Mario NSR (Nintendo Exclusive)
  • Merc
  • Mudcat/Mudcat G1/Mudcat GXT
  • Octane
  • Octane ZSR
  • Proteus
  • Road Hog
  • Road Hog XL
  • Scarab
  • Sweet Tooth (PlayStation Exclusive)
  • Takumi
  • Takumi RX-T
  • Triton
  • The Dark Knight Rises Tumbler
  • Twinzer
  • Vulcan
  • Zippy





Image via Psyonix

While playing fairly similar to how the Octane plays, the Dominus is known for its precise control and aerial maneuverability. This is mostly due to its visual representation correlating with the hitbox.

It is shorter than the Octane, which makes it a better counter to demolition. It also helps the car get under the ball easier, setting up a dribbling play or flicking the ball backwards. This is also helped by the hitbox having the highest surface area.

The Dominus’s biggest downside is that its shorter stature makes it harder for players to win a 50/50 ball in a game.

Here are the cars in the Dominus hitbox:

  • ‘89 Batmobile
  • Aftershock
  • Chikara/Chikara G1/Chikara GXT
  • DeLorean
  • Diestro
  • ‘70 Dodge Charger R/T
  • Dominus
  • Dominus GT
  • Ecto-1
  • Gazella GT
  • Guardian/Guardian G1/Guardian GXT
  • Hotshot
  • Ice Charger
  • Imperator DT5
  • K.I.T.T.
  • Masamune
  • Maverick/Maverick G1/Maverick GXT
  • McLaren 570S
  • MR11
  • Nemesis
  • Ripper
  • Samus’ Gunship (Nintendo Exclusive)
  • Werewolf





Image via Psyonix

As is pretty evident from the name of the hitbox, the Plank is a short hitbox, giving it the ability to get under a ball and pull off the right play. Being so short, this car can really pull off an incredible flick.

As with the Dominus, the short height can make it harder to win those 50/50 balls but it can also use its width to its advantage to maneuver itself in the right way. Its width can help keep an opponent from maneuvering the ball around you, which can help a lot in 1-on-1 situations.

The Plank is the smaller option to excel at ground-play. The Batmobile, specifically, is known for pulling off some incredible plays.

Here are the cars in the Plank hitbox:

  • ‘16 Batmobile
  • Artemis/Artemis G1/Artemis GXT
  • Centio
  • Mantis
  • Paladin
  • Sentinel
  • Twin Mill III





Image via Psyonix

Given its name, you may think that the Hyrbid would be a combination of all the good parts of the other hitboxes, but while that may be true in some respects, it also means that the Hybrid gets some of the worst qualities as well.

Throughout the community, Hybrid cars are seen as lacking several things that it needs to be a competitively-viable option. It doesn’t do well at winning 50/50 balls and setting up dribbling plays. It also has a pretty difficult time in jumping over cars going for the demolition, which means it can be easily smashed. But the worst downside of this hitbox is that it does not correlate very well with the visual representations of the cars in it, meaning that it can be difficult to set up your dribbles.

However, it does have the competitive edge of getting under balls easier than the Octane. It also isn’t a bad choice for beginner players to get a general feel for middle-ground hitboxes and handling.

Here are the cars in the Hybrid hitbox:

  • Endo
  • Esper
  • Jäger 618 RS
  • Nimbus
  • ‘99 Nissan Skyline GT-R R34
  • Venom
  • X-Devil
  • X-Devil MK2





Image via Psyonix

The Breakout is one of the flatter hitboxes in the game, which can lend itself to pulling off the clutch flicks when you need them. It is also a longer hitbox, which can help in those situations. It also has a great correlation between visual representation and the hitbox, making it easy to handle.

But just like the other short hitboxes on this list, it isn’t great for 50/50 situations. The hitbox has dwindled out of the limelight in the competitive scene. It’s not a bad hitbox by any means but it just doesn’t do enough to cause other players to choose it over other choices.

Here are the cars in the Breakout hitbox:

  • Animus GP
  • Breakout
  • Breakout Type S
  • Cyclone
  • Samurai