Back 4 Blood returns the cooperative zombie-killing action we have been waiting for since Left 4 Dead 2 was released in 2009. Included in many of the similar returning aspects of the game are special infected. These are people who have been turned into the Ridden but have mutated beyond the common infected you will see grouped together and have special powers to harm and trap cleaners. Here are all of the special infected Ridden in Back 4 Blood.
Note: we have seen these special infected referenced with multiple names. We will update this article when we have more information on why that is. Also, with Back 4 Blood being in pre-alpha, there is a chance Turtle Rock Studios could announce more special infected in the future.
Note: some of the below special infected have different variations and mutations to them that technically make them different monsters, but since they are essentially in the same class, we will include them in one grouping.
The Breaker jumps around and pounds on the ground. The shockwave will cause anyone nearby to be blasted backwards. It doesn’t look like they have a move to capture Cleaners, but appear to have a lot of defense and power behind their attacks.
The Tallboy group of Ridden are lean, slow shambling enemies that utilize the giant club their right arm has turned into for offensive means. They have a weak point in the blister that sits on their shoulder.
The Bruiser has a lot of spikes protruding from its club, which are useful for when it attacks. It will continuously smash the ground in its vicinity for a short duration.
The Crusher’s club has extra tendrils that it uses to wrap around players and lift them into the air. During this time, the Cleaner is incapacitated and will take damage over time.
The Tallboy is the brute force version of this class. Where the Bruiser slams the ground around it furiously, the Tallboy will charge up a singular strike that it slams on the ground directly in front of it. If any Cleaners are nearby, the shockwave will send them flying backwards.
These wider enemies bring a lot of memories of the Boomer from Left 4 Dead, but each iteration here is quite different. While they all burst when shot, the other aspects of them make them more capable of dealing damage themselves.
As you might guess from its name, the Exploder will explode upon being shot, but it also appears from early footage that it can set itself to detonate. If it explodes close enough to a Cleaner, they will be pushed backwards through the air.
The Reeker has not had much shown about it as of this writing. The only thing special about it compared to its brothers at this point is that it has faster melee punches.
The Retch is a fantastically creepy beast that has multiple skulls embedded throughout its upper body. It projectile vomits acid out at the Cleaners that does damage over time like the Spitter’s goo from Left 4 Dead 2.
The Hag is probably the Ridden we found the most frightening. It runs up to Cleaners and will grab you with the multiple hands coming out of its mouth. It then will try to devour you whole, leaving you helpless and your fate up to your nearby teammates.
This group of Ridden pounce around the environment and quickly leap at you. This may remind you of the Hunter from Left 4 Dead, but we have not seen these creatures pin players to the ground and claw at them.
The Hocker is the phlegm-flinging monster we have seen from the game’s reveal. When it gets in range it fires a glob of phlegm at a Cleaner that will trap them until a teammate comes to free them. If no teammates are around, it will leap in and start slashing at the trapped player.
The Stinger can cling and stick to walls so it doesn’t need to get to flat ground to be safe or attack players. It also spits out a stringed projectile that will do slight damage to players from a distance.
The Stalker is the closest monster Back 4 Blood has to the Jockey from Left 4 Dead, although they have different mannerisms. The Stalker likes to hide around corners and in dark areas. When it sees an opportunity, it will pounce on top of a Cleaner and pull them away.
The Ogre seems like a much more dangerous and deadly version of the Tank from Left 4 Dead. This is the beast that is 20 feet tall and slowly makes its way after survivors, eating bullets for what seems like forever. These guys are bullet sponges and will take so much of your resources to take down. Luckily, they are slow and you can run from them until you reach an area they cannot enter. Do not get complacent though, they will reach into smaller areas to grab you and throw you across the room for a huge amount of damage.
Sleepers are much smaller than other enemies and appear on walls throughout levels and will jump out at you if you step in front of them. If this vertically challenged Ridden hops on you, you will be pinned and continuously take damage. All you need to do is shoot their pod from the side and they will be defeated.
Snitches are long necked enemies that will call the horde when they are damaged or see a Cleaner. They put out a piercing scream and can turn a tame situation into something hectic very quickly. Whenever this special infected receives any damage, you want to take it out quickly before it can call a horde. Of our playtime in the Closed Alpha, besides the Ogre, this special infected appears the least amount of times thankfully.
As of this writing, we do not know the real name of this creature, but it appears to be a boss zombie like the Ogre. All we have seen is it burst from the ground and slam a Cleaner. We cannot decide if it is a tentacle of a larger monster, or if it is a fully grown worm that caused the Ridden outbreak.
This giant boss
As of this writing, we have absolutely no information on this gigantic monster besides this quick look at it. It appears to be bigger than an Ogre. We will update this post when we have more information.