Bluepoint Games Chimes In The Checkerbord Rendering vs Native Resolution Debate

What exactly Bluepoint Games (the developer behind Shadow of the Colossus) thinks about Checkerboard Rendering vs Native Resolution? Speaking to our friend at Digital Foundry, Bluepoint clarifies that technique they used to output at 4K resolution for some of their recent games.

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Bluepoint Games, the Shadow of the Colossus remake development team, offered his vision about the dispute between checkerboard rendering and native resolution when it comes to graphics, explaining what its position currently is.

According to the developer, games like Shadow of the Colossus and other remaster done in the past (like the Uncharted trilogy) are being rebuilt with a native approach, as it is simpler than the checkerboarded graphics.

Bluepoint Games Comments On Checkboard vs Native Resolution

On top of that, there’s also to consider Bluepoint is doing something quite similar to Insomniac Games’ Ratchet & Clank, which is ” rendering a native 1440p frame and injecting it temporarily into a 4K buffer.”

“We’re doing exactly what Ratchet and Clank is doing which is actually rendering a native 1440p frame and injecting it temporarily into a 4K buffer, so the actual final output that we’re sending to the hardware with the UI and stuff is 4K and really just calling it 1440p is kind of lying a little bit,” president and co-owner Marco Thrush told Eurogamer.

“Over time the temporal jittering of the rendering will give you a higher-quality result than a single 1440p frame, in addition to the temporal jittering at the injection into the 4K buffer, we also have standard temporal AA. So that’s what we’re using, but yeah, we’re not doing anything like checkerboard rendering, we’re just doing the native approach, which simplifies things a lot actually.”

Bluepoint Games is currently working on a new remake, which according to rumors and speculations around might be Demon’s Souls. We’ll share more as soon as new clues about it pop up on the net.


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