Sea of Thieves 1.0.3 Patch Tweaks Weapons Balance, Mouse Sensitivity

Take a look at the Sea of Thieves Patch 1.0.3 changelog, it tweaks weapons balance, mouse sensitivity, fixes numerous issues and improves overall performance.

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Sea of Thieves has just updated to the 1.0.3 version on both Xbox One and Windows 10, introducing several changes and balance tweaks to weapons, on top of adding an in-game message to provide more information about how to sink your own ship.

In particular, Rare “reduced Blunderbuss Damage and Increased Eye of Reach damage,” but won’t stop here, as the British developer claims it’ll be hearing more feedback from the community about which other changes to the weapons it should apply in the future.

Sea of Thieves Patch 1.0.3 Changelog

Mouse default sensitivity on PC has been increased in order to grant the platform parity with the controller, and the team is also working on a sensitivity slider to implement in the settings menu for a future update.

As said, a message from the Ferryman has been nailed to the door post on the Ferry of the Damned instructing players on how to scuttle their ship. “This is a reminder to players that if their ship and/or crew is in a position they want to get out of, simply going to “My Crew” in the settings page and voting to “Scuttle Ship” will sink the ship and start the crew in a new location,” the studio says.

This is the rest of the changelog:

Fixed Issues

  • Enabling ‘non-directional’ chat no longer allows non-crew players to be heard anywhere in the world.
  • Players should no longer get into a state where they can no longer equip a second weapon.
  • We have corrected an issue with players receiving very little warning of a server shutdown. Players should now receive a minimum warning of 30 minutes for a server shut down.
  • We are still working to ensure that server shutdowns are something that a player would only experience during scheduled maintenance. In the meantime we aim to give players more opportunity to react to a shutdown should it occur.

Performance Improvements

  • In response to reports of poor ping times in South America, we have now deployed Sea Of Thieves to a South American data centre.
  • Multiple servers and client crash fixes.

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