You Don’t Want To Overuse Cybernetics In Cyberpunk 2077


The latest issue of the magazine EDGE features a very interesting Cyberpunk 2077 coverage, which reveals several of the finest details about the upcoming and much anticipated role-playing game from CD Projekt RED.

Among those details, we can find a sort of “cyberpsychosis,” which basically has you character have mental issues when he starts to overuse cybernetics, implants to make his body more powerful across the adventure.


“Cyberpunk 2020’s ‘cyberpsychosis’ mechanic, in which players who overly augment themselves with cyberware start to see a negative effect on their mental health, will form part of the game—though CD Projekt won’t go into details,” says EDGE.

Quest designer Patrick Mills added:

“All the travails of the flesh fade away, and you become a perfect machine of chrome. But you had to buy those body parts from someone, and now you’re in debt to them; if you need parts, you’ve got to go to their store. You have this very utopian idea of being liberated by technology.

And it’s like, not so fast–you haven’t solved the problems. The problems are still there, and technology actually makes them worse. ‘High tech, low life’ is one of Mike’s [Pondsmith, Cyberpunk 2020 creator] mottos.”

It’s good to note that CDPR is not new to things like this. If you use too many potions in The Witcher 3: Wild Hunt, you happen to get poisoned and start losing health, so it could be something similar in Cyberpunk 2077 in terms of how this idea impacts gameplay.

The game itself, however, is still a bit early in the making so we’ll have time to better understand how this mechanic actually works.

Next page

Latest Posts