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Anthem Had 20-30 Pitches Before Starting The Development Process

This article is over 6 years old and may contain outdated information

In an interview with Game Informer, Casey Hudson, general manager at BioWare, provided few more details about the creative process that resulted in the making of Anthem. Hudson revealed that the development work on Anthem started only after 20-30 pitches.

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In an interview with Game Informer, Casey Hudson, general manager at BioWare, provided few more details about the creative process that resulted in the making of Anthem, the upcoming PC, PS4 and Xbox One shared-world shooter.

Interestingly, he said that the studio built around 20-30 pitches before reaching one that could be satisfying enough, and then jumped to the development process according to the vision they all established together.

Anthem Development Started Only After 25 To 30 Pitches

“We had people from all around BioWare and throughout the team pitching ideas. We did 20 or 30 different originals [pitches] during the first pass. We’d all go off, and you’re inspired by something […] and you’re, ‘Hey, I think I know how everything should be” and you write that all out and you pitch it,” he said.

“It’s really interesting, because […] you get a value system around what you like and what feels right, but then you start to say, ‘We liked this one part of [this pitch], but the rest of it didn’t work, but we like this other thing and the two sit really nicely together.’ That was the process we used to get off of the blank page.”

As you might remember, Hudson was the creator of the original Mass Effect trilogy and left BioWare before the work on Andromeda could begin. He was also out of the studio for a couple years after they set up what the new IP which ended up being Anthem was going to be.

Anthem is releasing on February 22, 2019, for PC, PS4, and Xbox One.

Source: GameInformer


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