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Assassin’s Creed Won’t Return To Linear Gameplay

This article is over 5 years old and may contain outdated information

With Assassin’s Creed Origins and Odyssey, Ubisoft has moved towards a model where it crafts bigger and bigger games, that have a longevity around the likes of 50 hours. This is a bold change in how the publisher and developer works on its titles, and one that it doesn’t plan on reverting anytime soon.

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With Assassin’s Creed Origins and Odyssey, Ubisoft has moved towards a model where it crafts bigger and bigger games, that have longevity around the likes of 50 hours. This is a bold change in how the publisher and developer work on its titles, and one that it doesn’t plan on reverting anytime soon.

In a recent interview, CEO Yves Guillemot has indeed stated that the company is going to build games at least as long as Odyssey, which allows you to have more linear experiences like Assassin’s Creed Unity inside those longer campaigns.

“Our goal is to make sure you can have a Unity within an Odyssey,” said Guillemot.

“If you want to have a story of 15 hours, you can have it, but you can also have other stories. You live in that world, and you pursue what you want to pursue. You have an experience, many Unity-like experiences.”

The move is also sustained by the reaction of users to the way Ubisoft has built the game and conducted the post-release window of Assassin’s Creed Odyssey, where “players got a lot from their investment in the game, a lot more than they got before.”

As commented by IGN US, something we agree to is that this philosophy explains the reason why Ghost Recon has been turned in a service game and why it is so difficult for the company to find the right formula to allow Splinter Cell to make a comeback without leaning onto its usual linear structure.


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