Battlefield V Community Games Coming Next Week, Followed by Classic Wake Island Map

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The Battlefield V community spoke, and DICE, listened.

Starting Dec. 9, players can access customized playlists created by members of the community in a custom game section called, as you might guess, Community Games.

Any player in Battlefield V can create a playlist of Community Games with custom game settings, featuring their favorite game modes and maps, for members of the community as a whole or just a small group of friends. If you create a server, you set up a password to ensure only those who know it can come in, and if anyone causes issues, you can kick them from it.

There are limitations to the customized games, though. Players cannot choose which vehicles, weapons, or classes are available on every map, but they can curate the overall playlist. Developer DICE has said they plan to bring more features and options to the Community Games in the new year.

Before that arrives, though, DICE are bringing the classic map Wake Island back on Dec. 12. Wake Island first showed up in Battlefield 1942, and later in Battlefield 3. Battlefield V‘s version is said to be twice the size of the original, however, the map was given denser vegetation to ensure it doesn’t become a sniper’s playground.

Here’s the full list of features coming to Community Games when the feature launches:

Community Games Feature Set

  • Create, delete, update, and name one or several configurations

  • Create and join a Community Game

  • Automatically generated server name

  • Choose game size (16, 32, 64)

  • Choose how many rounds the server should play (max 20)

  • Choose the mode

  • Choose the maps

  • Choose a password (between 3-8 characters)

  • Choose the pre-round size (how many players are needed to break out of pre-round) → Minimum of four up to whatever the game size dictates

  • Kick players from the server

  • Ban and manage banned players (session only)

  • Special Community Games filter in Advanced Search

*Password protected servers will not feature any form of progression. All other servers will allow Soldier progression. Tides of War activities and Chapter Rank XP will not be earnable through Community Games.

Players can expect these features to arrive for Community Games post-launch, sometime in early 2020.

  • Set custom name for the server

  • Set description for the server

  • Control what classes are available

  • Control what weapons are allowed

  • Control if vehicles are allowed

  • Control if the kill cam will be displayed

  • Turn friendly fire on or off

  • Turn regenerative health on or off

  • Change soldier tags as visible or not

  • Enable or disable third-person camera view

  • Enable squad leader spawn only

  • Enable or disable aim assist auto rotation

  • Enable or disable aim assist cooldown

  • Control bullet damage scaling

  • Control game mode ticket scaling

  • Control soldier and vehicle respawn timers

  • Turn the mini map on or off

  • Enable or disable the compass

  • Manage list of moderators

  • Manage list of VIPs

  • Apply an authored pre-set config to a Community Game – Vanilla, Infantry only, DICE-authored etc.

  • Have your name highlighted in chat if you’re the owner of the server

  • Administer and manage server settings in the main menu or via our Community Games web portal

  • Have the description of your Community Game presented on the loading screen

  • Manually switch specific players between teams

  • Report Community Games in the advanced search screen