Developers Are to Blame If Your Stadia Games Don’t Run at Native 4k, Says Google

Image via Google

Google has addressed controversy sparked by recent reports that Google Stadia is not running launch titles at the promised native 4K resolution.

Reports came from Digital Foundry that two of the flagship Stadia games, Destiny 2 and Red Dead Redemption 2, are rendering at 1080p and 1440p respectively instead of 4K, which is only achieved via upscaling techniques.

Stadia early buyers have found this particularly disappointing because the cloud gaming platform boasts 10.7 teraflops GPU.

In a press release, Google blamed developers for those launch titles not being able to reach the 4K resolution they had promised at the reveal of the platform.

“Stadia streams at 4K and 60 FPS,” the statement reads, as reported by GameSpot. “That includes all aspects of our graphics pipeline from game to screen: GPU, encoder, and Chromecast Ultra, all outputting at 4K to 4K TVs, with the appropriate internet connection.”

“Developers making Stadia games work hard to deliver the best streaming experience for every game. Like you see on all platforms, this includes a variety of techniques to achieve the best overall quality. We give developers the freedom of how to achieve the best image quality and framerate on Stadia, and we are impressed with what they have been able to achieve for day one,” the note adds.

Google further added that it expects developers to launch patches and updates for those titles that might improve the situation for what matters resolution and frame rates. Players won’t even notice that process as they won’t be required to download anything since it will all happen on their data centers.

Stadia games not running at 4k is yet another controversy in Stadia’s launch window, as we’ve already reported about overheating issues that users have been saying for a few days and that were addressed with a denial of any troubles being caused by that particular occurrence.