Sekiro: Shadows Die Twice Announced For Xbox One

Don’t Worry, You’ll Still Die A Lot In From Software’s Sekiro: Shadows Die Twice

During the E3, From Software made it clear that the idea of Sekiro: Shadows Die Twice, was to make things different in regards of the Souls franchise, which had several pillars not coming back for this new action adventure game.

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During the E3, From Software made it clear that the idea of Sekiro: Shadows Die Twice, was to make things different in regards of the Souls franchise, which had several pillars not coming back for this new action adventure game.

Anyway, it looks like the title will retain one particular component from the Souls IP, which is having people dying a lot throughout their gameplay. That’s according to president and creator Hidetaka Miyazaki.

die-a-lot-from-software-sekiro-shadows-die-twice

“The intention is the player will die a lot. That is because of the concept of the ninja protagonist at its core; as a ninja you’re a little less equipped than the average samurai or knight, you’re always at death’s door,” he told Eurogamer.

“We want every battle to feel intense – we want players to feel that risk and trepidation associated with battle and fighting toe to toe with these enemies. And in order to do that, the player has to die a lot. But when they die and respawn and die again, and then retry, that doesn’t feel good. So, we needed something to address that, and that became the resurrection system.”

As you might have noticed, Sekiro will give you the opportunity to revive after one death, but this option won’t be available at any time you desire. The developer didn’t want to provide us with more details, but it seems there’ll be some kind of resource we’ll need to gather in order to activate the process that “will turn the tables.”

“We feel that as we integrated that and experimented with it, it became a part of the Shinobi protagonist’s character. It linked in nicely with that ninja ‘anything goes’ concept in that he can even use his own death as a strategic element in battle. One thing we want everyone to understand is we don’t intend to make the game easier as a result or make the challenge any less effective,” he added.

“This was not created in order to make the player feel numb to death or make the player unafraid of death. We want them to still have ‘the stench of death’ present in every single encounter, if you will, so this is something that will be tuned and tweaked as we go forward. It’s going to have its own restrictions and limitations, and we’re going to have our own death penalty that fits this concept.”

Sekiro: Shadows Die Twice is the new action adventure game in the making at Dark Souls’ creators From Software, and will be available next year for PC, PlayStation 4 and Xbox One.


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