Sometimes, a game’s exploding popularity can cause back-end issues, and that’s exactly what happened last weekend in Fortnite: Battle Royale.
In what can only be described as spectacular transparency, Epic fully outlined six separate issues that caused the server problems that arose on Feb. 3 and 4 last weekend. A new blog post is chock full of incredibly detailed technical information about the game’s servers and how things work under the hood.
In short, though, Epic says that the root of the issue was an insane number of players all accessing the game at the same time—3.4 million players across PC, PlayStation 4, and Xbox One all playing Fortnite at once.
That 3.4 million is higher than even PlayerUnknown’s Battlegrounds’ peak of just over 3.1 million. It’s important to note that Fortnite is a free game and available on three different platforms, including the higher-selling PlayStation 4, compared to PUBG which is $30 and only currently playable on PC and Xbox One.
Nonetheless, 3.4 million players all playing Fortnite at once is an impressive achievement and a testament to Epic’s dedication to constantly updating the game.
Fortnite is getting so big so fast that Epic’s blog post also featured numerous mentions of how they are hiring in offices in Seattle, North Carolina, Salt Lake City, San Francisco, the UK, Stockholm, and Seoul.