Gears 5 Dev Explains Why Protagonist Kait Feels A Natural Fit

Gears 5 Confirms Skiff Will Allow Free Roaming Exploration

In a panel at X018, The Coalition studio head Rod Fergusson shared more information about the new protagonist in Gears 5.

Kait was introduced as a companion in Gears of War 4, but then at a certain point the Canadian developer felt she was a “natural” fit for the sequel.

“It was a really natural decision,” said Fergusson.

Gears 5 Dev Explains Why Protagonist Kait Feels A Natural Fit

“When we went back and we looked at what the story of Gears of War 4 was, like with Mad Max Fury Road, that movie is really about Furiosa’s story and Mad Max is helping her complete her story and Gears of War 4’s story is really Kait trying to save her mom and JD Fenix is helping her.”

“When we looked at the story for Gears 5, we were sort of delving into Kait’s past and her history, her family ties to the locusts, we felt like that’s a better story to not just witness but tell from her perspective.

Organically we realized Gears 5 is Kait’s story again, so let’s play it from her perspective.”

It’ll be very interesting to see all the things we’ve played through in Gears of War 4 will apply to Gears 5, especially in terms of story and of what those will mean to Kait.

The game’s coming in 2019 for Xbox One and Windows 10.