One of the most recurrent comments about God of War is that it lacks boss fights, as you only meet a few of them during the entire game.
Interestingly, in a new interview, creative director Cory Barlog claimed that it was supposed to have many more of them.
“We cut a lot of bosses – a lot,” Barlog told NoClip’s Danny O’Dwyer.
“Y’know, we had so many more, it was a much more ambitious, crazier game. As you go through development, you start realizing, no, it’s too big, we can’t do this.
One boss takes like 30 developers a year and a half. It’s an absolutely massive scale when you really consider it.”
He also explained that the trolls weren’t meant to be proper boss fights and that was a ‘simple’ design choice.
The team had trouble figuring out where to put the health bar, so they opted for a fixed one similar to those you have when fighting bosses.
You can check the full interview below.
We sit down with Cory Barlog to talk about his experiences directing the critically acclaimed God of War (2018). Noclip’s work is 100% crowdfunded. Consider supporting us on Patreon: https://www.patreon.com/noclip Listen to our weekly podcast here: http://noclippodcast.libsyn.com Check out our new website here: https://www.noclip.video Buy merch here: https://store.noclip.video