Update: 343 Industries’ representative got in touch with Gamepur to clarify that Daniele Giannetti has offered a “personal mission statement” on his LinkedIn page and that it “is not related to his role at 343 Industries or his work on ‘Halo Infinite.'”
Original news: 343 Industries architect Daniele Giannetti’s LinkedIn page has revealed that Slipspace, the engine that will power the incoming Halo Infinite, is “the most cutting edge AAA game engine.”
It’s a rather bold statement, especially considering that competition in that particular segment is pretty intense, with tech like Unreal Engine, Frostbite, CryEngine, which have been around for decades and able to offer increasingly polished tools for developers and experiences for gamers.
Slipspace was announced at E3 2018, where it was featured in a trailer shown at the opening of the event and used to offer a first glimpse of what Halo Infinite would look like on Windows 10 PC, Xbox One, and next year’s Project Scarlett.
In past interviews, like E3’s with IGN (via VGC), 343 Industries has remarked two pillars in the making of the engine: Slipspace is going to be the engine for multiple Halo games, and it will genuinely allow developers working on the series to deploy all of their potentials.
“One; we want to do more with Halo… and two; we want to have a team that can do their best creative work within our engine,” studio head Bonnie Ross said. “So it really was taking the time off and, as we announced the Slipspace Engine last year, it is all to make sure we’re building the platform for the future of Halo.”
“The Halo engine is a very technical, engineering-focused engine. It’s super hard for creatives to work in,” she added, reminding of a situation that 343 Industries wants to avoid in the future of the franchise. Also, that engine has proved quite dated nowadays, not even supporting HDR, so it felt about time to change.
Halo Infinite is going to be the launch title of Project Scarlett, the next-generation console from Microsoft. The game will serve a dual purpose; to boost the sales of the console, after Xbox One’s been lagging behind PS4 this generation, and show all of its technical prowess.
The last few months have seen many turnovers happen at 343 Industries, sparking concerns among fans about the state of Infinite‘s development process. Still, the team has already made it clear that there’s no “creative dilemma” at the studio right now.