Halo Infinite has made its debut at E3 2018, but from the looks of it the game will still take quite a while before actually be in a shape we can watch live or even release.
A confirmation of this has come from a new series of job listing at 343 Industries, now spotted by Spanish website Generacion Xbox, which apparently confirm the engine Slipspace is indeed still in the making.
While there’s a chance that the listing might have not been updated for a while, it seems like the engine itself is still under development, and this could mean that the game has yet to enter the full production.
Looking at it from this perspective, it’s easier to understand why Microsoft and the developer itself still can’t confirm the support to Xbox Play Anywhere – it’s really something that the developer need to figure out before making an announcement.
Rumors have been around in the pre-E3 2018 that Halo Infinite could launch the single-player campaign ahead of the multiplayer, although it doesn’t seem quite realistic to think of something like this happen before 2020.
So, what’s going on here in your opinion, is Halo Infinite really so early in the making in the development process? Let us know what you think about it and whether you’d like to see it earlier?