In a blog post revealing Xbox Series X, Microsoft’s Phil Spencer has shared some technical details about the console, which has been branded as the “fastest, most powerful” living room hardware in the history of gaming.
We already knew about specifics at large, with “the latest Zen 2 and next-generation RDNA architecture” from AMD, “hardware-accelerated ray tracing.” Still, Spencer has added something more for what matters “patented technology” coming directly from Microsoft.
The platform owner is aiming at “world-class visuals in 4K at 60FPS, with the possibility of up to 120FPS, including support for Variable Refresh Rate (VRR) and 8K capability.”
However, there’s something more than this: “our patented Variable Rate Shading (VRS) technology will allow developers to get even more out of the Xbox Series X GPU,” said Microsoft’s Executive Vice President at gaming.
Also, “we are minimizing latency by leveraging technology such as Auto Low Latency Mode (ALLM) and giving developers new functionality like Dynamic Latency Input (DLI) to make Xbox Series X the most responsive console ever.”
On top of that, confirming previous rumors which claimed that Project xCloud would be integrated into the platform to allow you to start playing even before downloads are complete. Spencer revealed that the console “is also designed for a future in the cloud, with unique capabilities built into the hardware and software to make it as easy as possible to bring great games to both console and elsewhere.”
Xbox Series X, previously known as Project Scarlett, is Microsoft’s next-gen console, which was unveiled at The Game Awards 2019.
Among the first games confirmed to be launching for the console, we have Halo Infinite, as confirmed at E3 2019, and the just-announced Senua’s Saga: Hellblade II, which doesn’t have a release window yet.