Mike Pondsmith Defends Cyberpunk 2077’s First Person View, Talks Combat

Cyberpunk 2020 creator Mike Pondsmith had the chance to give Cyberpunk 2077 a deeper look and even play the game during the last few months, and in a recent interview with Polygon explained how he feels about the controversial first person view.

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Cyberpunk 2020 creator Mike Pondsmith had the chance to give Cyberpunk 2077 a deeper look and even play the game during the last few months, and in a recent interview with Polygon explained how he feels about the controversial first person view.

Interestingly, Pondsmith said he got the opportunity to play across some scenes that we’ve not been showed yet, which also lets you learn how deep the development process apparently is.

mike-pondsmith-cyberpunk-2077-first-person-view-combat

“I got to wander through a lot more than was shown at E3,” Pondsmith told Polygon. “The sequences where you’re going down to the Ripperdoc and all that. There’s entire neighborhood areas in there where you can walk around and you can listen to people’s gossip.”

“Because it’s in first-person, what I love is you get that stuff peripherally. You could be crossing to go down the street to get something and hear somebody say something [behind you], and you have to turn and figure out who said it in a crowd and where. You don’t have complete situational awareness, which makes it a far more powerful experience.”

That’s not only a matter of how you get to learn new things and hear what people in the city has to say, though. The game also allows you to have a more strategic feeling in combat, which is something that would’ve been kind of lost in third person.

“You stop doing your gameplay on a strategic level,” Pondsmith said. “You have to do it on a tactical, immediate level, because you don’t know everything. When you’re in third-person, you can look and see the entire battlefield, so to speak. When I’m in [first-person], I’m in it. Stuff that happens around me is coming to me at the speed it would naturally.”

Cyberpunk 2077 doesn’t have a release date nor window yet, but you can read the five things we learned about it back at E3 in the meantime.


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