Project xCloud Hands-On Reveals “Noticeable” Lag, “Impressive” Visuals And Responsiveness


Project xCloud has been revealed for an incoming October 2019 release, at least in the form of a public trial, and more information are dropping from E3 where people have been given a chance to try the cloud gaming service well ahead of its proper launch.

From those tests, we have the opportunity to gather the first tidbits about how the xCloud service works, in terms of quality of the experience once you have a smartphone or tablet device in your hands and want to play some, say, Gears 5 away of your console or gaming PC at home.

Windows Central’s Jez Corden has been able to play some Halo 5: Guardians, and has claimed that while “the lag was noticeable,” the experience was “totally and completely playable, and more than adequate for an offline shooter.”

As for the multiplayer, Corden claims that “there were occasional instances of artifacting here and there, and you probably won’t want to get competitive on it,” as you would expect for a streaming service – I never thought I would be playing competitive on a smartphone, to be honest.

“The audio delivery, the responsiveness of the controls, and the visuals were all incredibly impressive, vastly exceeding what I would ever have expected,” he added, for what matters good impressions, and said he “was left stunned” as “if I were to compare the latency, it was far less aggressive than simply turning off “Game Mode” on my QLED TV.” (via)

On another note, you can check a preview video from the E3 2019 where the French outlet Xbox Live fr gives Project xCloud a try – much better than simple words. How does it look? Let us know in the comments below.