Red Dead Redemption 2 PC Patch Fixes Crashes, Lighting Bugs Ahead of Steam Release

Red Dead Redemption 2’s PC release has a new series of patch notes with an official Steam release date

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The initial PC release of Red Dead Redemption 2 was met with a bit of controversy due to many players having difficulty with playing the game for long periods of time—an admittedly common occurrence for an open-world Rockstar game. Many players experienced graphical errors, crashes, hitches, and other problems, and some even had trouble having the game launch in the first place.

Developer Rockstar has had its proverbial hands full attempting to fix all of the little issues going on with the game since its release on the Epic Games Store and Rockstar’s new launcher around a month ago.

Luckily, players who have been waiting for the game to release to Steam will have a much better time than those who grabbed the game on release. (And speaking of, Red Dead Redemption 2 now has a Steam page anyone can visit and pre-order the game ahead of its release this week on Dec. 5.)

The Dec. 2 patch for Red Dead Redemption 2 on PC includes the changes below, which are generally meant to improve how the game handles on every player’s PC.

  • Improvements to fix an issue that resulted in a crash when running out of memory

    Any users experiencing memory-related error messages should check their virtual memory settings are correct by following the instructions on this support article

    https://support.rockstargames.com/articles/360038178954/

  • Improvements to fix an issue that resulted in potential save corruption and permanent loss of progress if the player was signed out of their Social Club account while in Story Mode
  • Improvements to fix an issue that resulted in partial lighting of hair/fur when the Resolution Scale graphical setting was set to higher than the native resolution
  • Improvements to fix an issue that resulted in a crash when entering the Landing Page during game startup
  • Improvements to fix an issue that resulted in a crash during initial startup for some specific hardware configurations
  • Improvements to fix an issue that resulted in random crashes during gameplay on systems using an Nvidia GTX 970 graphics card
  • Improvements to fix an issue that resulted in a crash when starting the Benchmark Tool on low-end systems
  • Improvements to fix an issue that resulted in instability on some systems running Windows 10 Version 1090 (November 2019 Update)
  • Improvements to fix an issue that resulted in audio stuttering/stalling when the game is running at high framerates
  • Improvements to fix an issue that resulted in pixelated/blocky rendering artifacts on shadows during some cutscenes
  • Improvements to fix an issue that resulted in rendering and lighting artifacts when the Screen Space Ambient Occlusion graphical option was set to Ultra
  • Improvements to fix several issues that resulted in rendering and lighting artifacts on some systems during gameplay
  • Improvements to fix several issues that resulted in random crashes during gameplay in Story Mode and Red Dead Online

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Zack Palm
Zack Palm is the Senior Writer of Gamepur and has spent over five years covering video games, and earned a Bachelor's degree in Economics from Oregon State University. He spends his free time biking, running tabletop campaigns, and listening to heavy metal. His primary game beats are Pokémon Go, Destiny 2, Final Fantasy XIV, and any newly released title, and he finds it difficult to pull away from any Star Wars game.