When it comes to successful games, the first thing you think is they’re going to have a sequel to further monetize on their development, or at least it was like this in the previous generations.
When it comes to successful games, the first thing you think is they’re going to have a sequel to further monetize on their development, or at least it was like this in the previous generations.
Now, developers and publishers are going all in with games as services, which means you don’t simply have a series but a platform you can iterate on and on with paid additional content and free updates to keep your community together.
This is how Psyonix is doing with Rocket League, and this is the main reason why the indie developer isn’t going to do any kind of sequel for its much appreciated (and played) title.
“I don’t know what I’d do with Rocket League 2. I’d rather do more to expand the existing Rocket League. It’s doing great, there is a lot ahead of it. So yeah, we have no plans for Rocket League 2,” director Scott Rudi told GameSpot.
“That’s preferable to do; games-as-a-service. The most valuable thing in our game is our fans. A lot of the stuff we do is focused on keeping them with us. Keeping them interested and all hyped up about our game.
We want to provide a really good experience [for players] to have fun with for years to come. We want to keep this going.”
I think this is going to be an approach people will love, as we’re used to spending more and more on franchises that, as they were smartphone or tablet models, receive new chapters almost every year (looking at you, Assassin’s Creed).
The great challenge when it’s like this is that the developer really needs to do all it can and its best in order to keep the community engaged all over the course of multiple years and multiple platforms, which is something that can be achieved with, like, cross-play and continuous updates.
What do you think about this approach, is this the path you want gaming to follow for the coming years?
Published: Jul 5, 2018 10:28 am