Rocket League Makes Changes To Its Microtransaction System, But Is It Enough For Fans?

Is it a change for the better, though?

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Last week, how players bought items in Rocket League changed. The developer, Psyonixm, swapped out loot boxes in favor of blueprints, including purchasable items in the shop. The decision didn’t quite go over well, and most of the community was upset. But it looks like Psyonix is ready to change things for the better.

It detailed recent changes to its item shop and blueprint pricing in a new blog post, cutting down most prices by half. Here’s how things break down, with 100 credits equaling $1:

ITEM PRICING REDUCTIONS

Reduced the base price ranges of Item Rarities (before attributes like Paint) to the following values:

  • Rare: 50-100 Credits
  • Very Rare: 100-200 Credits
  • Import: 300-500 Credits
  • Exotic: 700-800 Credits

ITEM ATTRIBUTES

Paint and Special Editions now add less cost across the board, based on rarity:

  • Most Paint Colors: 50-200 additional Credits
  • Burnt Sienna: 0 additional Credits
  • Titanium White: 100-500 additional Credits
  • Special Editions: 200-400 additional Credits

Psyonix also noted specific items available for purchase would have pricing that “varies from the above guidelines.” It will credit accounts based on what users may have paid for some items. It only applies to purchases made between Dec. 4 and 11. If you believe you qualify, you can reach out to Rocket League’s support team here.

“We always take feedback from our passionate community seriously, and we hope that this change in pricing reflects that,” Psyonix said in the post.

Thus far, the community still seems mixed from these changes. Some fans are relieved by the refunding of credits, while others believe this was the plan all along.

One fan noted that “this is a classic business tactic. They know the prices are outrageous and have released them that way. Expected outrage will happen, then Psyonix and Epic will “lower” the costs, look like the good guys, and give you a second thought to purchasing these items. Don’t.”

Another said that the update was significant, but “the cynical part of me can’t help to think that you were planning to do this all along just to make the prices feel cheaper and thus resulting in more purchases.”

This change is part of a patch that went live for the game today. All the bug fixes are detailed here.


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