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Sea of Thieves Won’t Implement The Infamous Death Cost Tax, After All

This article is over 6 years old and may contain outdated information

RARE developer has announced via Twitter that the controversial “Death Cost” for Sea of Thieves has been cancelled. Players feedback was cited as the reason behind the cancellation of Death Cost tax.

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Gathering feedback after the initial announcement, Rare has backtracked its intention of introducing a death tax in the just-released Sea of Thieves, which was planned for some future update of the always online pirate game.

The tax was supposed to enter in action each time a pirate would’ve died by the hand of some of the game’s mobs, and not by facing another player in PvP fights. Anyway, that wasn’t well received by the community, so the British studio had to change its plans even before shipping them.

Sea of Thieves Death Tax Cancelled

Rare’s Joe Nate issued a tweet “Letting everyone know we’ve heard the feedback and the proposed ‘Death Cost‘ in #SeaOfThieves is, well, dead. We messed up with the messaging around this, and it’s now gone. Thanks for the honest feedback & discussion on this.”

On top of that, the development team has also confirmed it is working on further measures to reduce griefing and there’s still a bug in a place where people, after killing a crew on a ship, get respawned in the same place and is able to instantly kill the same crew again.

“We are tracking sentiment and the top feedback issues on the game experience itself, and we are very aware of the topic of persistent player griefing (repeatedly being attacked by the same ships or players),” Rare said.

“We are discussing what short-term fixes we can make, and what slightly more involved fixes we will prioritize. We will share an update on this and the other top feedback points and our thoughts on them later this week.”

Sea of Thieves is available now on Xbox One and Windows 10.


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