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Sekiro Shadows Die Twice

Sekiro’s Story Will Be Framed “In A Much Simpler Light” Than Dark Souls, New Game Plus Mode “Taking Shape”

This article is over 6 years old and may contain outdated information

During an interview with Polygon, director Hidetaka Miyazaki has shared more details about the story and the gameplay of Sekiro: Shadows Die Twice, including a reference to the New Game Plus mode.

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In an interview with Polygon, director Hidetaka Miyazaki has shared more details about the story and the gameplay of Sekiro: Shadows Die Twice, including a reference to the New Game Plus mode.

According to Miyazaki, the New Game Plus mode is already “taking shape,” and, even though he hasn’t revealed anything specific about it yet, he has listed that in the range of things that feel “familiar” to souls-like fans.

sekiro-story-new-game-plus

When it comes to the story, that’s where we’ll get the most of the difference between Sekiro and games like Dark Souls or Bloodborne, as it’ll be framed in a “much simpler light” than those titles.

“There’s still going to be this kind of fragmented element to it. You’re still going to have to explore it to a find all the clues and depth for yourself. We feel like it’s not going to change too much in that sense. Our approach to storytelling has not changed.

This time we do have the fixed protagonist. We feel like he creates the axes for the main core of the story. The characters, they revolve around him as well. This allows us to frame the story and the settings in a much simpler light than previously. So it’s going to be initially easier to understand and easier to relate to.”

There will also be a stealth element which has never been included in a relevant way in Dark Souls nor Bloodborne but is part of From Software’s pedigree, from the times they’ve worked on the Tenchu franchise.

Sekiro: Shadows Die Twice is releasing March 22, 2019 for PC, PS4 and Xbox One.


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