During a recent interview with The Guardian, EA’s Patrick Soderlund has discussed once again the loot box and microtransactions controversy sparked last year by Star Wars: Battlefront II’s economics.
According to Soderlund, who serves as Executive Vice President at Electronic Arts Worldwide Studios, DICE didn’t mean to “create a slot machine” out of the much anticipated Star Wars game released in November, for the first time ever even with a solo campaign.
“I think as with any creative form where you run a large team, such as in games or film, you have to realise that not everything you do will be successful. Every developer on the planet can attest to that,” Soderlund says.
“When things don’t go as you thought they would, you have to be very humble towards what happened, take an honest approach with yourself and with the result, and try to do better next time. This was an example of a change that didn’t work. There’s no getting away from the fact that we made some decisions that I think in hindsight we shouldn’t have made. Neither the developer nor [EA] intended to create a slot machine or take money from people, though that was the perception.”
Luckily enough, while Electronic Arts kind of promised the return of microtransactions to the game soon, the economics were completely reworked recently with a game update that removed the option to pay for loot crates.
Star Wars Battlefront II is now available for PC, PS4, and Xbox One.
Source: The Guardian