Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Sekiro: Shadows Die Twice

From Software Explains Why Dark Souls Doesn’t Have Difficulty Settings

This article is over 6 years old and may contain outdated information

You might have noticed that, unlike many games out there, the Dark Souls series doesn’t have any difficulty settings to choose among – one of the things that make the franchise a lot more challenging than other action RPG around.

Recommended Videos

You might have noticed that, unlike many games out there, the Dark Souls series doesn’t have any difficulty settings to choose among – one of the things that make the franchise a lot more challenging than other action RPG around.

In an interview with GameSpot, From Software’s president and series creator, Hidetaka Miyazaki has shared the reasons why this happens and the mental process behind the decision leading to make a game like this as tough as a Souls game is.

Why Dark Souls Don't Have Difficulty Settings

“We don’t want to include a difficulty selection because we want to bring everyone to the same level of discussion and the same level of enjoyment,” Miyazaki said. “So we want everyone … to first face that challenge and to overcome it in some way that suits them as a player.”

“We want everyone to feel that sense of accomplishment. We want everyone to feel elated and to join that discussion on the same level. We feel if there’s different difficulties, that’s going to segment and fragment the user base. People will have different experiences based on that [differing difficulty level]. This is something we take to heart when we design games. It’s been the same way for previous titles and it’s very much the same with Sekiro.”

So it’s really a matter of not leaving anyone behind, surprisingly, as in one big community there’s a sense of accomplishment anyone shares, and a kind of assistance and help veterans can provide the others all over the Internet.

It’s an interesting reasoning, and one we are really looking forward to seeing how it’ll work in the upcoming Sekiro: Shadows Die Twice when it releases on PC, PlayStation 4 and Xbox One in 2019.

Source


Gamepur is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Sehran Shaikh
Sehran Shaikh
Sehran is the Associate Editor and one of the co-founders of Gamepur. He has been in the industry for over a decade now, experienced in team management. When not on his Editor's hot seat, you'll find him playing Cricket or watching Thriller Movies and TV Shows.