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Xbox Platform Lead Details Backwards Compatibility Process, “It’s A Lot of Work”

This article is over 6 years old and may contain outdated information

In the latest EDGE magazine, the Xbox backwards compatibility team has provided some more details about how this process work and in particular discussed the development of the Xbox One X Enhancements.

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In the latest EDGE magazine, the Xbox backwards compatibility team has provided some more details about how this process work and in particular discussed the development of the Xbox One X Enhancements.

Xbox Platform Lead Bill Stillman said that “we’re having to constantly tune the emulator to make it more precise, but every time you make it more precise, you make it less powerful.”

Xbox Backward Compatibility Process Detailed

“The enhancements are a lot of work because we really have to go back and tune the performance profile so there’s no change in the gameplay experience. And we don’t do half measures.”

All of this thanks to the Heutchy Method, by the engineer who invented it and allowed to build enhancements that allow Xbox 360 and original Xbox titles to run much better on Xbox One X. But how was that ‘discovered’?

“We’d just got our first set of devkits in; they were just boards sitting on a mat. Eric started tinkering and said, ‘Okay, I’ve got a lot more power in Xbox One X. What could I do to a 360 game?’ He took what we had done for the Xbox Originals games and applied it to Halo 3 first. We were like, ‘Holy cow – this looks like a brand-new game.'”

At this stage, Xbox backwards compatibility is among the biggest assets for the platform by Microsoft, so you should at least look a bit deeper into it before dropping the console.


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