All abilities for the Fiend of Envy in Monark

A desire to deprive other men of theirs.

Screenshot by Gamepur

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If you scored high enough in the Envy category during the tutorial quiz or at some point during the story, you will receive the Fiend of Envy. Envy is a bit of an odd duck compared to other fiends — able to dole out significant damage to status’d enemies, but only able to inflict one status. If you’re wondering how to use this unit properly, you’ll want to take a look at all of the abilities for the Fiend of Envy in Monark.

Screenshot by Gamepur
  • Sanction – Poison: An attack that deals heavy damage to Poisoned enemies. POWER is increased to 240% against foes afflicted by Poison.
  • Sanction – Bleed: An attack that deals heavy damage to Bleeding enemies. POWER is increased to 240% against foes afflicted by Bleed.
  • Sanction – Inertia: An attack that deals heavy damage to foes afflicted by Sleep and Disable. POWER is increased to 240% against foes afflicted by Sleep and Disable.
  • Sanction – Mania: An attack that deals heavy damage to foes afflicted by Confuse and Charm. POWER is increased to 240% against foes afflicted by Confuse and Charm.
  • Sanction – Seal: An attack that deals heavy damage to sealed enemies. POWER is increased to 240% against foes afflicted by Seal.
  • Seal Resistance: Increase resistance against Seal.
  • Death Resistance: Increase resistance against instant death.
  • Seal Ability: May inflict Seal on an enemy.
  • Law of the Jungle: An attack that deals damage based on the difference in the user and the target’s levels. Deals more damage if the user’s level is lower.
  • Final Hour: May instantly kill an enemy.
  • Misplacer’s Malady: Increase the chance of an item dropping upon defeating a target.
  • Rotting Luck+: May reduce the LUK of all enemies within range.
  • Ailment Aggravation: Cause enemies afflicted by Poison or Bleed to take additional damage with every action.
  • Renascent Wound: High chance of inflicting Bleed on enemies with low HP.
  • Ultimate Sacrifice: Sacrifice oneself to revive and fully heal all allies in range.
  • Transfer Pain: Push the next damage received onto the nearest unit. One-time only.
  • Reiterate: Repeat the user’s actions twice.
  • Debility Tuning: Attack with a chance of inflicting Seal.
  • Follow-up – Seal: Low chance of inflicting targets with Seal when performing an Assist Attack.
  • Cognitive Decay: May reduce an enemy’s PSY and AGI. If successful, lowers the user’s stats as well.
  • Physical Decay: May reduce an enemy’s ATK, DEF and MOV. If successful, lowers the user’s stats as well.
  • Sanity Swap: Attempt to switch the user and target’s MAD gauges.
  • Inquisition: Perform an attack that increases in strength with every ailment the target is afflicted by.
  • Universal Decay: May reduce all of a single enemy’s stats. If successful, reduces the user’s as well.
  • Universal Decay+: May reduce stats of all units within range. If successful, reduces the user’s as well.

Envy, at first glance, appears to take the most advantage of status ailments — however, statuses are rare to inflict and can make Envy feel a little weak in the early and mid-game. Envy’s true power shines in being a pseudo-tank and debuffer with Universal Decay and Transfer Pain. Transfer Pain can redirect damage to the attacker and is extremely useful against bosses, while Universal Decay can make any enemy a lot softer, at the expense of Envy’s stats.