Some big changes are coming to Railjack when Corpus Proxima launches in March. The inside of our Railjacks will be getting quite the makeover, make the interior flow better and provide players with a better and smoother experience.
The side turrets have been moved to the center of the ship, one up top and one down below, to improve 360 aiming and to ensure the weapons can always point in the direction the ship is traveling. This alleviates a massive headache for gunners with regard to the old design.
There large open area with several floors connecting to the Railjack slingshot at the top and the cargo hold at the back will be gone. This area is essentially no more – all of the ship’s vital functions have been compressed into a single smaller space to reduce traversal time between stations. That is improved efficiency for players and their future crew.
In the cockpit, you will be able to select a mission node and launch from Dry Dock, no need to cram into the ship first. Base Railjack speed has been increased, and the sprint bar has been done away with. Just like the idea of Tenno stamina, Railjack stamina is now dead, and long may it stay that way.
Pilots cannot fire the main ship guns while boosting, but that is a simple trade-off. You can sprint, or you can fight. If you want to do both, you can leave it up to the gunners to take care of the enemies. A small cooldown to the Dodge maneuver to compensate for the sprint bar removal, but it can still be used much more frequently than before.
The map in the Tactical Menu has now been made static, after player requests, and will also show crewmates, allowing you to issue them orders if you need to.
Hazards have also been given a rework:
- Electrical Hazards now scramble your Mini Map and disable the use of the Tactical Menu
- Catastrophic Hull Breaches now deals damage to all players on board until it has been sealed
- Ice Hazards can now freeze interactive elements of the Railjack: Pilot seat, Forges, Archwing Slingshot, and Turrets
- Fire Hazards now cause weapons to overheat quicker and cool down more slowly
- Hull Ruptures have been removed all together.
Railjack ammo will be tracked separately per player, no more shared ammo pools where some Limbo uses all of your Dome Charges, and all consumables will replenish over time. It can still be made in the cargo hold for those hectic fights, but this means your Railjack will always leave the Dry Dock with full ammo.
Flux Energy is also gone, and Battle and Tactical abilities will now be fueled by Warframe energy, making large energy pool Frames the new Railjack meta.